Content changes for mapgrid kill (#12567)
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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.Explosion;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -57,7 +58,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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/// something like a normal and a reinforced windoor on the same tile. But given that this is a pretty rare
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/// occurrence, I am fine with this.
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/// </remarks>
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public void UpdateAirtightMap(IMapGrid grid, Vector2i tile, EntityQuery<AirtightComponent>? query = null)
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public void UpdateAirtightMap(MapGridComponent grid, Vector2i tile, EntityQuery<AirtightComponent>? query = null)
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{
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var tolerance = new float[_explosionTypes.Count];
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var blockedDirections = AtmosDirection.Invalid;
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