Fix build.
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using SS14.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Content.Shared.GameObjects.Components.Power
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{
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[Serializable, NetSerializable]
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public enum SmesVisuals
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{
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LastChargeState,
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LastChargeLevel,
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}
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}
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