Move SleepingSystem to Shared & cleanup (#28672)
* Move SleepingSystem to Shared & cleanup * Remove empty OnShutdown handler
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12
Content.Shared/Bed/Sleep/SnoringComponent.cs
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12
Content.Shared/Bed/Sleep/SnoringComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Sleep;
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/// <summary>
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/// This is used for the snoring trait.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SnoringComponent : Component
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{
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}
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