Add error popup message on equip failure (#955)
This commit is contained in:
@@ -2,6 +2,7 @@ using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Timers;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -23,15 +24,17 @@ namespace Content.Server.GameObjects
|
||||
_inventory = Owner.GetComponent<InventoryComponent>();
|
||||
}
|
||||
|
||||
bool IInventoryController.CanEquip(Slots slot, IEntity entity, bool flagsCheck)
|
||||
bool IInventoryController.CanEquip(Slots slot, IEntity entity, bool flagsCheck, out string reason)
|
||||
{
|
||||
var slotMask = SlotMasks[slot];
|
||||
reason = null;
|
||||
|
||||
if ((slotMask & (SlotFlags.POCKET | SlotFlags.IDCARD)) != SlotFlags.NONE)
|
||||
{
|
||||
// Can't wear stuff in ID card or pockets unless you have a uniform.
|
||||
if (_inventory.GetSlotItem(Slots.INNERCLOTHING) == null)
|
||||
{
|
||||
reason = Loc.GetString("You need a uniform to store something in your pockets!");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -44,6 +47,10 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (!flagsCheck)
|
||||
{
|
||||
reason = Loc.GetString("This is too large!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,14 @@ namespace Content.Server.GameObjects
|
||||
/// <param name="slot">The slot to be equipped into.</param>
|
||||
/// <param name="entity">The entity to equip.</param>
|
||||
/// <param name="flagsCheck">Whether the entity passes default slot masks & flags checks.</param>
|
||||
/// <param name="reason">The translated reason why the item cannot be equiped, if this function returns false. Can be null.</param>
|
||||
/// <returns>True if the entity can be equipped, false otherwise</returns>
|
||||
bool CanEquip(Slots slot, IEntity entity, bool flagsCheck) => flagsCheck;
|
||||
bool CanEquip(Slots slot, IEntity entity, bool flagsCheck, out string reason)
|
||||
{
|
||||
reason = null;
|
||||
return flagsCheck;
|
||||
}
|
||||
|
||||
bool CanEquip(Slots slot, IEntity entity, bool flagsCheck) => CanEquip(slot, entity, flagsCheck, out var _);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks.Dataflow;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
@@ -11,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -24,6 +26,7 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IServerNotifyManager _serverNotifyManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
[ViewVariables]
|
||||
@@ -91,8 +94,9 @@ namespace Content.Server.GameObjects
|
||||
/// </remarks>
|
||||
/// <param name="slot">The slot to put the item in.</param>
|
||||
/// <param name="item">The item to insert into the slot.</param>
|
||||
/// <param name="reason">The translated reason why the item cannot be equiped, if this function returns false. Can be null.</param>
|
||||
/// <returns>True if the item was successfully inserted, false otherwise.</returns>
|
||||
public bool Equip(Slots slot, ItemComponent item)
|
||||
public bool Equip(Slots slot, ItemComponent item, out string reason)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
@@ -100,7 +104,7 @@ namespace Content.Server.GameObjects
|
||||
"Clothing must be passed here. To remove some clothing from a slot, use Unequip()");
|
||||
}
|
||||
|
||||
if (!CanEquip(slot, item))
|
||||
if (!CanEquip(slot, item, out reason))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -117,18 +121,21 @@ namespace Content.Server.GameObjects
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Equip(Slots slot, IEntity entity) => Equip(slot, entity.GetComponent<ItemComponent>());
|
||||
public bool Equip(Slots slot, ItemComponent item) => Equip(slot, item, out var _);
|
||||
|
||||
public bool Equip(Slots slot, IEntity entity) => Equip(slot, entity.GetComponent<ItemComponent>());
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether an item can be put in the specified slot.
|
||||
/// </summary>
|
||||
/// <param name="slot">The slot to check for.</param>
|
||||
/// <param name="item">The item to check for.</param>
|
||||
/// <param name="reason">The translated reason why the item cannot be equiped, if this function returns false. Can be null.</param>
|
||||
/// <returns>True if the item can be inserted into the specified slot.</returns>
|
||||
public bool CanEquip(Slots slot, ItemComponent item)
|
||||
public bool CanEquip(Slots slot, ItemComponent item, out string reason)
|
||||
{
|
||||
var pass = false;
|
||||
reason = null;
|
||||
|
||||
if (!ActionBlockerSystem.CanEquip(Owner))
|
||||
return false;
|
||||
@@ -139,16 +146,23 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
pass = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
reason = Loc.GetString("This doesn't fit.");
|
||||
}
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out IInventoryController controller))
|
||||
{
|
||||
pass = controller.CanEquip(slot, item.Owner, pass);
|
||||
pass = controller.CanEquip(slot, item.Owner, pass, out var controllerReason);
|
||||
reason = controllerReason ?? reason;
|
||||
}
|
||||
|
||||
return pass && SlotContainers[slot].CanInsert(item.Owner);
|
||||
}
|
||||
|
||||
public bool CanEquip(Slots slot, ItemComponent item) => CanEquip(slot, item, out var _);
|
||||
|
||||
public bool CanEquip(Slots slot, IEntity entity) => CanEquip(slot, entity.GetComponent<ItemComponent>());
|
||||
|
||||
/// <summary>
|
||||
@@ -282,9 +296,12 @@ namespace Content.Server.GameObjects
|
||||
if (activeHand != null && activeHand.Owner.TryGetComponent(out ItemComponent clothing))
|
||||
{
|
||||
hands.Drop(hands.ActiveIndex);
|
||||
if (!Equip(msg.Inventoryslot, clothing))
|
||||
if (!Equip(msg.Inventoryslot, clothing, out var reason))
|
||||
{
|
||||
hands.PutInHand(clothing);
|
||||
|
||||
if (reason != null)
|
||||
_serverNotifyManager.PopupMessage(Owner, Owner, reason);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -4,11 +4,14 @@ using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
@@ -17,6 +20,10 @@ namespace Content.Server.GameObjects
|
||||
[ComponentReference(typeof(StoreableComponent))]
|
||||
public class ClothingComponent : ItemComponent, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _serverNotifyManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "Clothing";
|
||||
public override uint? NetID => ContentNetIDs.CLOTHING;
|
||||
|
||||
@@ -82,16 +89,38 @@ namespace Content.Server.GameObjects
|
||||
hands.Drop(Owner);
|
||||
inv.Unequip(slot);
|
||||
hands.PutInHand(item);
|
||||
|
||||
if (!TryEquip(inv, slot, eventArgs.User))
|
||||
{
|
||||
hands.Drop(item.Owner);
|
||||
inv.Equip(slot, item);
|
||||
hands.PutInHand(Owner.GetComponent<ItemComponent>());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hands.Drop(Owner);
|
||||
if (!TryEquip(inv, slot, eventArgs.User))
|
||||
hands.PutInHand(Owner.GetComponent<ItemComponent>());
|
||||
}
|
||||
|
||||
return inv.Equip(slot, this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryEquip(InventoryComponent inv, Slots slot, IEntity user)
|
||||
{
|
||||
if (!inv.Equip(slot, this, out var reason))
|
||||
{
|
||||
if (reason != null)
|
||||
_serverNotifyManager.PopupMessage(Owner, user, reason);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user