Moving FlammableComponent to Shared (#39870)
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@@ -1,10 +1,8 @@
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using System.Threading;
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using Content.Server.Administration.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Clothing.Systems;
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using Content.Server.Electrocution;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.GhostKick;
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@@ -19,6 +17,7 @@ using Content.Server.Tabletop;
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using Content.Server.Tabletop.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Clumsy;
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@@ -40,7 +39,6 @@ using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Slippery;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Tabletop.Components;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Verbs;
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@@ -50,7 +48,6 @@ using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timing.Timer;
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@@ -1,7 +1,7 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects.Components;
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using Content.Shared.Atmos.Components;
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using Robust.Shared.Map;
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namespace Content.Server.Anomaly.Effects;
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@@ -1,6 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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@@ -22,6 +21,7 @@ using Content.Server.Temperature.Systems;
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using Content.Server.Traits.Assorted;
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using Content.Server.Zombies;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.EntityEffects.EffectConditions;
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@@ -4,6 +4,7 @@ using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NPC.Pathfinding;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Camera;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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@@ -1,4 +1,3 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Hands.Systems;
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using Content.Server.NPC.Queries;
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@@ -6,13 +5,11 @@ using Content.Server.NPC.Queries.Considerations;
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using Content.Server.NPC.Queries.Curves;
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using Content.Server.NPC.Queries.Queries;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Temperature.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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@@ -31,6 +28,7 @@ using Microsoft.Extensions.ObjectPool;
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using Robust.Server.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Content.Shared.Atmos.Components;
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using System.Linq;
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namespace Content.Server.NPC.Systems;
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@@ -1,6 +1,6 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Xenoarchaeology.Artifact;
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using Content.Shared.Xenoarchaeology.Artifact.XAE;
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using Robust.Shared.Random;
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@@ -1,11 +1,12 @@
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Atmos.Components
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namespace Content.Shared.Atmos.Components
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{
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FlammableComponent : Component
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{
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[DataField]
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