Moving FlammableComponent to Shared (#39870)

This commit is contained in:
M4rchy-S
2025-08-24 23:46:23 +03:00
committed by GitHub
parent b168f7be5a
commit 6c154fb79e
7 changed files with 9 additions and 12 deletions

View File

@@ -1,10 +1,8 @@
using System.Threading;
using Content.Server.Administration.Components;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Clothing.Systems;
using Content.Server.Electrocution;
using Content.Server.Explosion.EntitySystems;
using Content.Server.GhostKick;
@@ -19,6 +17,7 @@ using Content.Server.Tabletop;
using Content.Server.Tabletop.Components;
using Content.Shared.Administration;
using Content.Shared.Administration.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Clumsy;
@@ -40,7 +39,6 @@ using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Slippery;
using Content.Shared.Storage.Components;
using Content.Shared.Stunnable;
using Content.Shared.Tabletop.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
@@ -50,7 +48,6 @@ using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;

View File

@@ -1,7 +1,7 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Atmos.Components;
using Robust.Shared.Map;
namespace Content.Server.Anomaly.Effects;

View File

@@ -1,6 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
@@ -22,6 +21,7 @@ using Content.Server.Temperature.Systems;
using Content.Server.Traits.Assorted;
using Content.Server.Zombies;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Body.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.EntityEffects.EffectConditions;

View File

@@ -4,6 +4,7 @@ using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NPC.Pathfinding;
using Content.Shared.Atmos.Components;
using Content.Shared.Camera;
using Content.Shared.CCVar;
using Content.Shared.Damage;

View File

@@ -1,4 +1,3 @@
using Content.Server.Atmos.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Hands.Systems;
using Content.Server.NPC.Queries;
@@ -6,13 +5,11 @@ using Content.Server.NPC.Queries.Considerations;
using Content.Server.NPC.Queries.Curves;
using Content.Server.NPC.Queries.Queries;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Fluids.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
@@ -31,6 +28,7 @@ using Microsoft.Extensions.ObjectPool;
using Robust.Server.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Content.Shared.Atmos.Components;
using System.Linq;
namespace Content.Server.NPC.Systems;

View File

@@ -1,6 +1,6 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.XAE;
using Robust.Shared.Random;

View File

@@ -1,11 +1,12 @@
using Content.Shared.Alert;
using Content.Shared.Damage;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Prototypes;
namespace Content.Server.Atmos.Components
namespace Content.Shared.Atmos.Components
{
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed partial class FlammableComponent : Component
{
[DataField]