Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
This commit is contained in:
@@ -14,7 +14,7 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
private async Task<IEntity?> Construct(IEntity user, string materialContainer, ConstructionGraphPrototype graph, ConstructionGraphEdge edge, ConstructionGraphNode targetNode)
|
||||
{
|
||||
// We need a place to hold our construction items!
|
||||
var container = ContainerManagerComponent.Ensure<Container>(materialContainer, user, out var existed);
|
||||
var container = ContainerHelpers.EnsureContainer<Container>(user, materialContainer, out var existed);
|
||||
|
||||
if (existed)
|
||||
{
|
||||
@@ -111,7 +111,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
while (true)
|
||||
{
|
||||
var random = _robustRandom.Next();
|
||||
var c = ContainerManagerComponent.Ensure<Container>(random.ToString(), user!, out var existed);
|
||||
var c = ContainerHelpers.EnsureContainer<Container>(user!, random.ToString(), out var existed);
|
||||
|
||||
if (existed) continue;
|
||||
|
||||
@@ -250,7 +250,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
// We preserve the containers...
|
||||
foreach (var (name, cont) in containers)
|
||||
{
|
||||
var newCont = ContainerManagerComponent.Ensure<Container>(name, newEntity);
|
||||
var newCont = ContainerHelpers.EnsureContainer<Container>(newEntity, name);
|
||||
|
||||
foreach (var entity in cont.ContainedEntities.ToArray())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user