Shared Containers (#3331)

* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
This commit is contained in:
Acruid
2021-03-01 15:24:46 -08:00
committed by GitHub
parent adda1ee404
commit 6c081d9d8d
64 changed files with 796 additions and 1439 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
@@ -104,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Power
public override void Initialize()
{
base.Initialize();
_cellContainer = ContainerManagerComponent.Ensure<ContainerSlot>("cellslot_cell_container", Owner, out _);
_cellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "cellslot_cell_container", out _);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)