Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
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@@ -14,6 +14,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Preferences;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -59,7 +60,7 @@ namespace Content.Server.GameObjects.Components.Medical
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
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_bodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
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//TODO: write this so that it checks for a change in power events for GORE POD cases
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var newState = GetUserInterfaceState();
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