Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
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@@ -3,7 +3,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -29,7 +29,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerManagerComponent.Ensure<ContainerSlot>("stash", Owner, out _);
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_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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