Shared Containers (#3331)

* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
This commit is contained in:
Acruid
2021-03-01 15:24:46 -08:00
committed by GitHub
parent adda1ee404
commit 6c081d9d8d
64 changed files with 796 additions and 1439 deletions

View File

@@ -10,6 +10,7 @@ using Content.Server.GameObjects.Components.Trigger.TimerTrigger;
using Content.Server.Throw;
using Robust.Server.GameObjects;
using Content.Shared.GameObjects.Components.Explosion;
using Robust.Shared.Containers;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -83,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Explosives
{
base.Initialize();
_grenadesContainer = ContainerManagerComponent.Ensure<Container>("cluster-flash", Owner);
_grenadesContainer = ContainerHelpers.EnsureContainer<Container>(Owner, "cluster-flash");
}