Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
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@@ -10,6 +10,7 @@ using Content.Server.GameObjects.Components.Trigger.TimerTrigger;
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using Content.Server.Throw;
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using Robust.Server.GameObjects;
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using Content.Shared.GameObjects.Components.Explosion;
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using Robust.Shared.Containers;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -83,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Explosives
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{
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base.Initialize();
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_grenadesContainer = ContainerManagerComponent.Ensure<Container>("cluster-flash", Owner);
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_grenadesContainer = ContainerHelpers.EnsureContainer<Container>(Owner, "cluster-flash");
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}
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