Shared Containers (#3331)

* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
This commit is contained in:
Acruid
2021-03-01 15:24:46 -08:00
committed by GitHub
parent adda1ee404
commit 6c081d9d8d
64 changed files with 796 additions and 1439 deletions

View File

@@ -14,6 +14,7 @@ using Content.Shared.Utility;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -60,7 +61,7 @@ namespace Content.Server.GameObjects.Components.Body.Part
{
base.Initialize();
_mechanismContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-{nameof(BodyPartComponent)}", Owner);
_mechanismContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-{nameof(BodyPartComponent)}");
// This is ran in Startup as entities spawned in Initialize
// are not synced to the client since they are assumed to be