Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
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@@ -13,6 +13,7 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -40,8 +41,8 @@ namespace Content.Server.GameObjects.Components.Access
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{
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base.Initialize();
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_privilegedIdContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-privilegedId", Owner);
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_targetIdContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-targetId", Owner);
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_privilegedIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-privilegedId");
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_targetIdContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-targetId");
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Owner.EnsureComponentWarn<AccessReader>();
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Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
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