Shared Containers (#3331)
* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
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@@ -4,7 +4,7 @@ using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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@@ -54,7 +54,7 @@ namespace Content.Server.Construction.Completions
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var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
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computer.Transform.LocalRotation = entity.Transform.LocalRotation;
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var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer, out var existed);
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var computerContainer = ContainerHelpers.EnsureContainer<Container>(computer, Container, out var existed);
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if (existed)
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{
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