Shared Containers (#3331)

* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
This commit is contained in:
Acruid
2021-03-01 15:24:46 -08:00
committed by GitHub
parent adda1ee404
commit 6c081d9d8d
64 changed files with 796 additions and 1439 deletions

View File

@@ -4,7 +4,7 @@ using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Construction;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
@@ -54,7 +54,7 @@ namespace Content.Server.Construction.Completions
var computer = entityManager.SpawnEntity(boardComponent.Prototype, entity.Transform.Coordinates);
computer.Transform.LocalRotation = entity.Transform.LocalRotation;
var computerContainer = ContainerManagerComponent.Ensure<Container>(Container, computer, out var existed);
var computerContainer = ContainerHelpers.EnsureContainer<Container>(computer, Container, out var existed);
if (existed)
{