remove a bunch of instances of component reference (#13164)
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@@ -13,15 +13,15 @@ public abstract partial class SharedBuckleSystem
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{
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private void InitializeBuckle()
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{
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SubscribeLocalEvent<SharedBuckleComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<SharedBuckleComponent, DownAttemptEvent>(HandleDown);
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SubscribeLocalEvent<SharedBuckleComponent, StandAttemptEvent>(HandleStand);
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SubscribeLocalEvent<SharedBuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
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SubscribeLocalEvent<SharedBuckleComponent, UpdateCanMoveEvent>(HandleMove);
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SubscribeLocalEvent<SharedBuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<BuckleComponent, DownAttemptEvent>(HandleDown);
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(HandleStand);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(HandleMove);
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SubscribeLocalEvent<BuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
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}
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private void PreventCollision(EntityUid uid, SharedBuckleComponent component, ref PreventCollideEvent args)
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private void PreventCollision(EntityUid uid, BuckleComponent component, ref PreventCollideEvent args)
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{
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if (args.BodyB.Owner != component.LastEntityBuckledTo)
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return;
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@@ -30,25 +30,25 @@ public abstract partial class SharedBuckleSystem
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args.Cancelled = true;
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}
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private void HandleDown(EntityUid uid, SharedBuckleComponent component, DownAttemptEvent args)
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private void HandleDown(EntityUid uid, BuckleComponent component, DownAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void HandleStand(EntityUid uid, SharedBuckleComponent component, StandAttemptEvent args)
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private void HandleStand(EntityUid uid, BuckleComponent component, StandAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void HandleThrowPushback(EntityUid uid, SharedBuckleComponent component, ThrowPushbackAttemptEvent args)
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private void HandleThrowPushback(EntityUid uid, BuckleComponent component, ThrowPushbackAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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private void HandleMove(EntityUid uid, SharedBuckleComponent component, UpdateCanMoveEvent args)
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private void HandleMove(EntityUid uid, BuckleComponent component, UpdateCanMoveEvent args)
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{
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if (component.LifeStage > ComponentLifeStage.Running)
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return;
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@@ -58,13 +58,13 @@ public abstract partial class SharedBuckleSystem
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args.Cancel();
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}
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private void OnBuckleChangeDirectionAttempt(EntityUid uid, SharedBuckleComponent component, ChangeDirectionAttemptEvent args)
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private void OnBuckleChangeDirectionAttempt(EntityUid uid, BuckleComponent component, ChangeDirectionAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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public bool IsBuckled(EntityUid uid, SharedBuckleComponent? component = null)
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public bool IsBuckled(EntityUid uid, BuckleComponent? component = null)
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{
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return Resolve(uid, ref component, false) && component.Buckled;
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}
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@@ -75,7 +75,7 @@ public abstract partial class SharedBuckleSystem
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/// <param name="buckleId">The entity to reattach.</param>
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/// <param name="strap">The strap to reattach to.</param>
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/// <param name="buckle">The buckle component of the entity to reattach.</param>
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public void ReAttach(EntityUid buckleId, SharedStrapComponent strap, SharedBuckleComponent? buckle = null)
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public void ReAttach(EntityUid buckleId, StrapComponent strap, BuckleComponent? buckle = null)
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{
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if (!Resolve(buckleId, ref buckle, false))
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return;
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