remove a bunch of instances of component reference (#13164)

This commit is contained in:
Nemanja
2022-12-23 23:55:31 -05:00
committed by GitHub
parent 4a37f7b917
commit 6c04811e66
64 changed files with 355 additions and 537 deletions

View File

@@ -66,7 +66,7 @@ public sealed class ClimbSystem : SharedClimbSystem
SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
}
protected override void OnCanDragDropOn(EntityUid uid, SharedClimbableComponent component, CanDragDropOnEvent args)
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, CanDragDropOnEvent args)
{
base.OnCanDragDropOn(uid, component, args);
@@ -166,6 +166,7 @@ public sealed class ClimbSystem : SharedClimbSystem
return;
climbing.IsClimbing = true;
Dirty(climbing);
MoveEntityToward(uid, climbable, physics, climbing);
// we may potentially need additional logic since we're forcing a player onto a climbable
@@ -265,6 +266,7 @@ public sealed class ClimbSystem : SharedClimbSystem
climbing.IsClimbing = false;
climbing.OwnerIsTransitioning = false;
Dirty(climbing);
}
/// <summary>
@@ -275,7 +277,7 @@ public sealed class ClimbSystem : SharedClimbSystem
/// <param name="target">The object that is being vaulted</param>
/// <param name="reason">The reason why it cant be dropped</param>
/// <returns></returns>
private bool CanVault(SharedClimbableComponent component, EntityUid user, EntityUid target, out string reason)
private bool CanVault(ClimbableComponent component, EntityUid user, EntityUid target, out string reason)
{
if (!_actionBlockerSystem.CanInteract(user, target))
{
@@ -311,7 +313,7 @@ public sealed class ClimbSystem : SharedClimbSystem
/// <param name="target">The object that is being vaulted onto</param>
/// <param name="reason">The reason why it cant be dropped</param>
/// <returns></returns>
private bool CanVault(SharedClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
private bool CanVault(ClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
out string reason)
{
if (!_actionBlockerSystem.CanInteract(user, dragged) || !_actionBlockerSystem.CanInteract(user, target))
@@ -353,7 +355,7 @@ public sealed class ClimbSystem : SharedClimbSystem
private static void OnClimbingGetState(EntityUid uid, ClimbingComponent component, ref ComponentGetState args)
{
args.State = new SharedClimbingComponent.ClimbModeComponentState(component.IsClimbing, component.OwnerIsTransitioning);
args.State = new ClimbingComponent.ClimbModeComponentState(component.IsClimbing, component.OwnerIsTransitioning);
}
private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ClimbedOnEvent args)
@@ -401,7 +403,7 @@ public sealed class ClimbSystem : SharedClimbSystem
_actionBlockerSystem.UpdateCanMove(uid);
// Transition back to KinematicController after BufferTime
climbing.Owner.SpawnTimer((int) (SharedClimbingComponent.BufferTime * 1000), () =>
climbing.Owner.SpawnTimer((int) (ClimbingComponent.BufferTime * 1000), () =>
{
if (climbing.Deleted) return;
physics.BodyType = BodyType.KinematicController;