Incendiary projectiles and lava firestack reduction (#23479)
* Firestack reduction and FireStackOnHit added * Slight lava tweak * Remove component and tweaked incendiary pellets * Incendiary grenade tweak * Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak * flare shells now ignite entities again * Comment * undo flare gun ignite
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@@ -13,4 +13,8 @@ public sealed partial class IgniteOnCollideComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")]
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public float FireStacks;
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[ViewVariables(VVAccess.ReadWrite), DataField("fixtureId")]
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public string FixtureId = "ignition";
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}
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