Revert "Predicted footstep sounds" (#7068)
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@@ -1,17 +0,0 @@
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using Content.Shared.Sound;
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namespace Content.Shared.Movement.Components
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{
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/// <summary>
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/// Changes footstep sound
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/// </summary>
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[RegisterComponent]
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public sealed class FootstepModifierComponent : Component
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{
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[DataField("footstepSoundCollection", required: true)]
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public SoundSpecifier SoundCollection = default!;
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[DataField("variation")]
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public float Variation = default;
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}
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}
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