Fix two crashes relating to food (#600)
* Fix crash when eating bread due to a missing prototype * Fix crash when finishing a food. It tried to get the transform component of a deleted entity.
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@@ -155,11 +155,12 @@ namespace Content.Server.GameObjects.Components.Nutrition
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}
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var position = Owner.Transform.GridPosition;
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Owner.Delete();
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if (_finishPrototype != null)
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{
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var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, Owner.Transform.GridPosition);
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var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, position);
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if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
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{
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if (handsComponent.CanPutInHand(itemComponent))
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@@ -178,6 +178,23 @@
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- type: Icon
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sprite: Objects/Food/baguette.rsi
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- type: entity
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name: Bread (slice)
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parent: FoodBase
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id: FoodBreadSlice
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description:
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components:
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- type: Food
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contents:
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reagents:
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- ReagentId: chem.Nutriment
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Quantity: 8
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spawn_on_finish: TrashPlate
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- type: Sprite
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sprite: Objects/Food/breadslice.rsi
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- type: Icon
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sprite: Objects/Food/breadslice.rsi
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- type: entity
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name: Banana bread (slice)
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parent: FoodBase
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