Nerf gasping and reenable metabolism (#2261)
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Content.Server/GameObjects/EntitySystems/MetabolismSystem.cs
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20
Content.Server/GameObjects/EntitySystems/MetabolismSystem.cs
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using Content.Server.GameObjects.Components.Metabolism;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class MetabolismSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var metabolism in ComponentManager.EntityQuery<MetabolismComponent>())
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{
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metabolism.Update(frameTime);
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}
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}
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}
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}
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