Preserve explosion error stack trace (#10379)
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@@ -133,7 +133,9 @@ public sealed partial class ExplosionSystem : EntitySystem
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{
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{
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// Ensure the system does not get stuck in an error-loop.
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// Ensure the system does not get stuck in an error-loop.
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_activeExplosion = null;
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_activeExplosion = null;
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throw e;
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RaiseNetworkEvent(new ExplosionOverlayUpdateEvent(_explosionCounter, int.MaxValue));
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_nodeGroupSystem.Snoozing = false;
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throw;
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}
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}
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#endif
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#endif
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}
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}
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