[NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
* The only commit that matters * I had to stop playing with my cat to push this change * Yaml removal * Proper drunk status effect and remove shitcode * Review changes * whoops * Whoops x2 * Update master fix merge conflicts * Fix merge conflicts * Dunk Component kill * MORE RELAYS * Holy fucking breaking changes * Ough * 46 file diff * Fix bad commits * Erm what the test fail? * Fix those last two * Merge conflicts * Me when I fix the merge conflicts --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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using Content.Shared.StatusEffect;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Speech.EntitySystems;
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public abstract class SharedSlurredSystem : EntitySystem
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{
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public static readonly EntProtoId Stutter = "StatusEffectSlurred";
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public virtual void DoSlur(EntityUid uid, TimeSpan time, StatusEffectsComponent? status = null) { }
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}
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