[NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
* The only commit that matters * I had to stop playing with my cat to push this change * Yaml removal * Proper drunk status effect and remove shitcode * Review changes * whoops * Whoops x2 * Update master fix merge conflicts * Fix merge conflicts * Dunk Component kill * MORE RELAYS * Holy fucking breaking changes * Ough * 46 file diff * Fix bad commits * Erm what the test fail? * Fix those last two * Merge conflicts * Me when I fix the merge conflicts --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -198,12 +198,6 @@ public sealed partial class BloodstreamComponent : Component
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[ViewVariables]
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public Entity<SolutionComponent>? TemporarySolution;
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/// <summary>
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/// Variable that stores the amount of status time added by having a low blood level.
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan StatusTime;
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/// <summary>
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/// Alert to show when bleeding.
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/// </summary>
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