Clothing and pronoun fields (#2689)
* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR] Sorry about this, Saphire. * Clothing & Gender fields: Add UI [FALLBACK II] * Clothing & Gender fields: Actually apply gender * Clothing & Gender fields: Import innerclothingskirt field from my previous attempt Couldn't import actual prototypes because of a change to IDs * Clothing & Gender fields: Add innerclothingskirt field to everything * Clothing & Gender fields: Jumpskirts now work * Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II] * Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II] * Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
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@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -5,6 +6,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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using Content.Shared.Preferences;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Shared.Roles
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@@ -12,19 +14,22 @@ namespace Content.Shared.Roles
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[Prototype("startingGear")]
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public class StartingGearPrototype : IPrototype, IIndexedPrototype
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{
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private string _id;
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private Dictionary<Slots, string> _equipment;
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private string _id = default!;
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private Dictionary<Slots, string> _equipment = default!;
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/// <summary>
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/// if empty, there is no skirt override - instead the uniform provided in equipment is added.
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/// </summary>
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private string _innerClothingSkirt = default!;
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public IReadOnlyDictionary<string, string> Inhand => _inHand;
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/// <summary>
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/// hand index, item prototype
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/// </summary>
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private Dictionary<string, string> _inHand;
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private Dictionary<string, string> _inHand = default!;
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[ViewVariables] public string ID => _id;
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[ViewVariables] public IReadOnlyDictionary<Slots, string> Equipment => _equipment;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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@@ -44,6 +49,26 @@ namespace Content.Shared.Roles
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return slot;
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}, type => type.Value);
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serializer.DataField(ref _innerClothingSkirt, "innerclothingskirt", string.Empty);
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}
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public string GetGear(Slots slot, HumanoidCharacterProfile? profile)
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{
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if (profile != null)
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{
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if ((slot == Slots.INNERCLOTHING) && (profile.Clothing == ClothingPreference.Jumpskirt) && (_innerClothingSkirt != ""))
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return _innerClothingSkirt;
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}
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if (_equipment.ContainsKey(slot))
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{
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return _equipment[slot];
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}
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else
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{
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return "";
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}
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}
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}
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}
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