Clothing and pronoun fields (#2689)

* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
This commit is contained in:
20kdc
2020-12-24 13:42:40 +00:00
committed by GitHub
parent b4506b4d08
commit 6b5cded8c2
40 changed files with 1866 additions and 337 deletions

View File

@@ -11,6 +11,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
{
private HumanoidCharacterAppearance _appearance;
private Sex _sex;
private Gender _gender;
public sealed override string Name => "HumanoidAppearance";
public sealed override uint? NetID => ContentNetIDs.HUMANOID_APPEARANCE;
@@ -37,17 +38,20 @@ namespace Content.Shared.GameObjects.Components.Mobs
}
}
public Gender Gender => Sex switch
[ViewVariables(VVAccess.ReadWrite)]
public virtual Gender Gender
{
Sex.Female => Gender.Female,
Sex.Male => Gender.Male,
Sex.Classified => Gender.Neuter,
_ => Gender.Epicene,
};
get => _gender;
set
{
_gender = value;
Dirty();
}
}
public override ComponentState GetComponentState()
{
return new HumanoidAppearanceComponentState(Appearance, Sex);
return new HumanoidAppearanceComponentState(Appearance, Sex, Gender);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
@@ -59,6 +63,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
Appearance = cast.Appearance;
Sex = cast.Sex;
Gender = cast.Gender;
}
public void UpdateFromProfile(ICharacterProfile profile)
@@ -66,20 +71,23 @@ namespace Content.Shared.GameObjects.Components.Mobs
var humanoid = (HumanoidCharacterProfile) profile;
Appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
Sex = humanoid.Sex;
Gender = humanoid.Gender;
}
[Serializable]
[NetSerializable]
private sealed class HumanoidAppearanceComponentState : ComponentState
{
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex) : base(ContentNetIDs.HUMANOID_APPEARANCE)
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex, Gender gender) : base(ContentNetIDs.HUMANOID_APPEARANCE)
{
Appearance = appearance;
Sex = sex;
Gender = gender;
}
public HumanoidCharacterAppearance Appearance { get; }
public Sex Sex { get; }
public Gender Gender { get; }
}
}
}