Clothing and pronoun fields (#2689)

* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
This commit is contained in:
20kdc
2020-12-24 13:42:40 +00:00
committed by GitHub
parent b4506b4d08
commit 6b5cded8c2
40 changed files with 1866 additions and 337 deletions

View File

@@ -4,6 +4,8 @@ using Content.Server.GameObjects.EntitySystems.AI;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Roles;
using Content.Shared.Preferences;
using Robust.Server.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
@@ -68,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Movement
if (StartingGearPrototype != null)
{
var startingGear = _prototypeManager.Index<StartingGearPrototype>(StartingGearPrototype);
_gameTicker.EquipStartingGear(Owner, startingGear);
_gameTicker.EquipStartingGear(Owner, startingGear, null);
}
}