Adds Vault Verb (#1889)
* -Vault Verb -Made CanVault a method so it can be called from several places * Notifymanager bad * Unnecessary Import
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@@ -1,23 +1,22 @@
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Server.Interfaces.Player;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Robust.Shared.Maths;
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using System;
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using Robust.Shared.Log;
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namespace Content.Server.GameObjects.Components.Movement
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{
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@@ -25,7 +24,6 @@ namespace Content.Server.GameObjects.Components.Movement
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[ComponentReference(typeof(IClimbable))]
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public class ClimbableComponent : SharedClimbableComponent, IDragDropOn
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{
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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/// <summary>
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@@ -64,68 +62,101 @@ namespace Content.Server.GameObjects.Components.Movement
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bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't do that!"));
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string reason;
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bool canVault;
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if (eventArgs.User == eventArgs.Dropped)
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canVault = CanVault(eventArgs.User, eventArgs.Target, out reason);
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else
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canVault = CanVault(eventArgs.User, eventArgs.Dropped, eventArgs.Target, out reason);
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if (!canVault)
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eventArgs.User.PopupMessage(eventArgs.User, reason);
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return canVault;
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}
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/// <summary>
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/// Checks if the user can vault the target
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/// </summary>
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/// <param name="user">The entity that wants to vault</param>
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/// <param name="target">The object that is being vaulted</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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private bool CanVault(IEntity user, IEntity target, out string reason)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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reason = Loc.GetString("You can't do that!");
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return false;
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}
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if (eventArgs.User == eventArgs.Dropped) // user is dragging themselves onto a climbable
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if (!user.HasComponent<ClimbingComponent>())
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{
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if (!eventArgs.User.HasComponent<ClimbingComponent>())
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You are incapable of climbing!"));
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return false;
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}
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var bodyManager = eventArgs.User.GetComponent<BodyManagerComponent>();
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if (bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Leg).Count == 0 ||
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bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Foot).Count == 0)
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You are unable to climb!"));
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return false;
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}
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var userPosition = eventArgs.User.Transform.MapPosition;
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var climbablePosition = eventArgs.Target.Transform.MapPosition;
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var interaction = EntitySystem.Get<SharedInteractionSystem>();
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bool Ignored(IEntity entity) => (entity == eventArgs.Target || entity == eventArgs.User);
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if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored))
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
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return false;
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}
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}
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else // user is dragging some other entity onto a climbable
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{
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if (eventArgs.Target == null || !eventArgs.Dropped.HasComponent<ClimbingComponent>())
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't do that!"));
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return false;
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}
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var userPosition = eventArgs.User.Transform.MapPosition;
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var otherUserPosition = eventArgs.Dropped.Transform.MapPosition;
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var climbablePosition = eventArgs.Target.Transform.MapPosition;
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var interaction = EntitySystem.Get<SharedInteractionSystem>();
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bool Ignored(IEntity entity) => (entity == eventArgs.Target || entity == eventArgs.User || entity == eventArgs.Dropped);
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if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored) ||
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!interaction.InRangeUnobstructed(userPosition, otherUserPosition, _range, predicate: Ignored))
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{
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_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
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return false;
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}
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reason = Loc.GetString("You are incapable of climbing!");
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return false;
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}
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var bodyManager = user.GetComponent<BodyManagerComponent>();
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if (bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Leg).Count == 0 ||
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bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Foot).Count == 0)
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{
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reason = Loc.GetString("You are unable to climb!");
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return false;
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}
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var userPosition = user.Transform.MapPosition;
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var climbablePosition = target.Transform.MapPosition;
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var interaction = EntitySystem.Get<SharedInteractionSystem>();
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bool Ignored(IEntity entity) => (entity == target || entity == user);
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if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored))
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{
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reason = Loc.GetString("You can't reach there!");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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/// <summary>
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/// Checks if the user can vault the dragged entity onto the the target
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/// </summary>
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/// <param name="user">The user that wants to vault the entity</param>
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/// <param name="dragged">The entity that is being vaulted</param>
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/// <param name="target">The object that is being vaulted onto</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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private bool CanVault(IEntity user, IEntity dragged, IEntity target, out string reason)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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reason = Loc.GetString("You can't do that!");
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return false;
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}
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if (target == null || !dragged.HasComponent<ClimbingComponent>())
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{
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reason = Loc.GetString("You can't do that!");
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return false;
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}
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var userPosition = user.Transform.MapPosition;
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var otherUserPosition = dragged.Transform.MapPosition;
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var climbablePosition = target.Transform.MapPosition;
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var interaction = EntitySystem.Get<SharedInteractionSystem>();
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bool Ignored(IEntity entity) => (entity == target || entity == user || entity == dragged);
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if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored) ||
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!interaction.InRangeUnobstructed(userPosition, otherUserPosition, _range, predicate: Ignored))
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{
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reason = Loc.GetString("You can't reach there!");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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@@ -177,7 +208,7 @@ namespace Content.Server.GameObjects.Components.Movement
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// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
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PopupMessageOtherClientsInRange(user, Loc.GetString("{0:theName} forces {1:theName} onto {2:theName}!", user, entityToMove, Owner), 15);
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_notifyManager.PopupMessage(user, user, Loc.GetString("You force {0:theName} onto {1:theName}!", entityToMove, Owner));
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user.PopupMessage(user, Loc.GetString("You force {0:theName} onto {1:theName}!", entityToMove, Owner));
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}
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}
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@@ -213,7 +244,7 @@ namespace Content.Server.GameObjects.Components.Movement
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climbMode.TryMoveTo(user.Transform.WorldPosition, endPoint);
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PopupMessageOtherClientsInRange(user, Loc.GetString("{0:theName} jumps onto {1:theName}!", user, Owner), 15);
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_notifyManager.PopupMessage(user, user, Loc.GetString("You jump onto {0:theName}!", Owner));
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user.PopupMessage(user, Loc.GetString("You jump onto {0:theName}!", Owner));
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}
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}
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@@ -233,5 +264,27 @@ namespace Content.Server.GameObjects.Components.Movement
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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/// <summary>
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/// Allows you to vault an object with the ClimbableComponent through right click
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/// </summary>
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[Verb]
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private sealed class ClimbVerb : Verb<ClimbableComponent>
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{
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protected override void GetData(IEntity user, ClimbableComponent component, VerbData data)
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{
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if (!component.CanVault(user, component.Owner, out var _))
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{
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data.Visibility = VerbVisibility.Invisible;
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}
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data.Text = Loc.GetString("Vault");
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}
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protected override void Activate(IEntity user, ClimbableComponent component)
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{
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component.TryClimb(user);
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}
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}
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}
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}
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