Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
This commit is contained in:
@@ -1,12 +0,0 @@
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Body.Mechanism
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHeartBehaviorComponent))]
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public class HeartBehaviorComponent : SharedHeartBehaviorComponent
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{
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public override void Update(float frameTime) { }
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}
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}
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@@ -58,7 +58,6 @@
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"Drink",
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"Food",
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"FoodContainer",
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"Stomach",
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"Rotatable",
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"MagicMirror",
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"FloorTile",
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@@ -180,10 +179,8 @@
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"BreakableConstruction",
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"GasCanister",
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"GasCanisterPort",
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"Lung",
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"Cleanable",
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"Configuration",
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"Brain",
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"PlantHolder",
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"SeedExtractor",
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"Produce",
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@@ -20,7 +20,7 @@ using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.Body
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{
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[TestFixture]
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[TestOf(typeof(LungBehaviorComponent))]
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[TestOf(typeof(LungBehavior))]
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public class LungTest : ContentIntegrationTest
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{
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[Test]
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@@ -39,7 +39,7 @@ namespace Content.IntegrationTests.Tests.Body
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var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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Assert.That(human.TryGetComponent(out IBody body));
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Assert.That(body.TryGetMechanismBehaviors(out List<LungBehaviorComponent> lungs));
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Assert.That(body.TryGetMechanismBehaviors(out List<LungBehavior> lungs));
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Assert.That(lungs.Count, Is.EqualTo(1));
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Assert.That(human.TryGetComponent(out BloodstreamComponent bloodstream));
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@@ -141,7 +141,7 @@ namespace Content.IntegrationTests.Tests.Body
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human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
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Assert.True(human.TryGetComponent(out IBody body));
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Assert.True(body.HasMechanismBehavior<LungBehaviorComponent>());
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Assert.True(body.HasMechanismBehavior<LungBehavior>());
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Assert.True(human.TryGetComponent(out metabolism));
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Assert.False(metabolism.Suffocating);
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});
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@@ -1,12 +1,12 @@
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -18,14 +18,11 @@ namespace Content.IntegrationTests.Tests.Body
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[TestOf(typeof(SharedBodyComponent))]
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[TestOf(typeof(SharedBodyPartComponent))]
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[TestOf(typeof(SharedMechanismComponent))]
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[TestOf(typeof(MechanismBehaviorComponent))]
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[TestOf(typeof(MechanismBehavior))]
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public class MechanismBehaviorEventsTest : ContentIntegrationTest
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{
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[RegisterComponent]
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private class TestBehaviorComponent : MechanismBehaviorComponent
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private class TestMechanismBehavior : MechanismBehavior
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{
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public override string Name => nameof(MechanismBehaviorEventsTest) + "TestBehavior";
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public bool WasAddedToBody;
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public bool WasAddedToPart;
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public bool WasAddedToPartInBody;
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@@ -33,8 +30,6 @@ namespace Content.IntegrationTests.Tests.Body
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public bool WasRemovedFromPart;
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public bool WasRemovedFromPartInBody;
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public override void Update(float frameTime) { }
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public bool NoAdded()
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{
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return !WasAddedToBody && !WasAddedToPart && !WasAddedToPartInBody;
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@@ -111,13 +106,7 @@ namespace Content.IntegrationTests.Tests.Body
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[Test]
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public async Task EventsTest()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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ContentBeforeIoC = () =>
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{
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IoCManager.Resolve<IComponentFactory>().Register<TestBehaviorComponent>();
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}
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});
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var server = StartServerDummyTicker();
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await server.WaitAssertion(() =>
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{
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@@ -141,68 +130,68 @@ namespace Content.IntegrationTests.Tests.Body
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var mechanism = centerPart!.Mechanisms.First();
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Assert.NotNull(mechanism);
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var component = mechanism.Owner.AddComponent<TestBehaviorComponent>();
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Assert.False(component.WasAddedToBody);
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Assert.False(component.WasAddedToPart);
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Assert.That(component.WasAddedToPartInBody);
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Assert.That(component.NoRemoved);
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mechanism.EnsureBehavior<TestMechanismBehavior>(out var behavior);
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Assert.False(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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Assert.That(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved);
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component.ResetAll();
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behavior.ResetAll();
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Assert.That(component.NoAdded);
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Assert.That(component.NoRemoved);
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Assert.That(behavior.NoAdded);
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Assert.That(behavior.NoRemoved);
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centerPart.RemoveMechanism(mechanism);
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Assert.That(component.NoAdded);
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Assert.False(component.WasRemovedFromBody);
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Assert.False(component.WasRemovedFromPart);
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Assert.That(component.WasRemovedFromPartInBody);
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Assert.That(behavior.NoAdded);
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Assert.False(behavior.WasRemovedFromBody);
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Assert.False(behavior.WasRemovedFromPart);
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Assert.That(behavior.WasRemovedFromPartInBody);
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component.ResetAll();
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behavior.ResetAll();
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centerPart.TryAddMechanism(mechanism, true);
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Assert.False(component.WasAddedToBody);
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Assert.False(component.WasAddedToPart);
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Assert.That(component.WasAddedToPartInBody);
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Assert.That(component.NoRemoved());
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Assert.False(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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Assert.That(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved());
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component.ResetAll();
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behavior.ResetAll();
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body.RemovePart(centerPart);
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Assert.That(component.NoAdded);
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Assert.That(component.WasRemovedFromBody);
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Assert.False(component.WasRemovedFromPart);
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Assert.False(component.WasRemovedFromPartInBody);
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Assert.That(behavior.NoAdded);
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Assert.That(behavior.WasRemovedFromBody);
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Assert.False(behavior.WasRemovedFromPart);
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Assert.False(behavior.WasRemovedFromPartInBody);
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component.ResetAll();
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behavior.ResetAll();
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centerPart.RemoveMechanism(mechanism);
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Assert.That(component.NoAdded);
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Assert.False(component.WasRemovedFromBody);
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Assert.That(component.WasRemovedFromPart);
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Assert.False(component.WasRemovedFromPartInBody);
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Assert.That(behavior.NoAdded);
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Assert.False(behavior.WasRemovedFromBody);
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Assert.That(behavior.WasRemovedFromPart);
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Assert.False(behavior.WasRemovedFromPartInBody);
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component.ResetAll();
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behavior.ResetAll();
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centerPart.TryAddMechanism(mechanism, true);
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Assert.False(component.WasAddedToBody);
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Assert.That(component.WasAddedToPart);
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Assert.False(component.WasAddedToPartInBody);
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Assert.That(component.NoRemoved);
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Assert.False(behavior.WasAddedToBody);
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Assert.That(behavior.WasAddedToPart);
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Assert.False(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved);
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component.ResetAll();
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behavior.ResetAll();
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body.TryAddPart(centerSlot!, centerPart, true);
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Assert.That(component.WasAddedToBody);
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Assert.False(component.WasAddedToPart);
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Assert.False(component.WasAddedToPartInBody);
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Assert.That(component.NoRemoved);
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Assert.That(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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Assert.False(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved);
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});
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}
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}
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39
Content.Server/Commands/Hungry.cs
Normal file
39
Content.Server/Commands/Hungry.cs
Normal file
@@ -0,0 +1,39 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.Commands
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{
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public class Hungry : IClientCommand
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{
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public string Command => "hungry";
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public string Description => "Makes you hungry.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "You cannot use this command unless you are a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "You cannot use this command without an entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
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{
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shell.SendText(player, $"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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}
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var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
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hunger.CurrentHunger = hungryThreshold;
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}
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}
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}
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@@ -1,22 +1,14 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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public class BrainBehaviorComponent : MechanismBehaviorComponent
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public class BrainBehavior : MechanismBehavior
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{
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public override string Name => "Brain";
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protected override void OnAddedToBody(IBody body)
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{
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base.OnAddedToBody(body);
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@@ -66,9 +58,5 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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oldMind.Mind?.TransferTo(newEntity);
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}
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public override void Update(float frameTime)
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{
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}
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}
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}
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@@ -1,20 +1,17 @@
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Networks;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHeartBehaviorComponent))]
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public class HeartBehaviorComponent : SharedHeartBehaviorComponent
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public class HeartBehavior : MechanismBehavior
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{
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private float _accumulatedFrameTime;
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public override void Update(float frameTime)
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{
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// TODO BODY do between pre and metabolism
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if (Mechanism?.Body == null ||
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!Mechanism.Body.Owner.HasComponent<SharedBloodstreamComponent>())
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if (Parent.Body == null ||
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!Parent.Body.Owner.HasComponent<SharedBloodstreamComponent>())
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{
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return;
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}
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@@ -8,19 +8,15 @@ using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedLungBehaviorComponent))]
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public class LungBehaviorComponent : SharedLungBehaviorComponent
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public class LungBehavior : MechanismBehavior
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -30,18 +26,24 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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[ViewVariables] public GasMixture Air { get; set; } = default!;
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[ViewVariables] public override float Temperature => Air.Temperature;
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[ViewVariables] public float Temperature => Air.Temperature;
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[ViewVariables] public override float Volume => Air.Volume;
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[ViewVariables] public float Volume => Air.Volume;
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[ViewVariables] public TimeSpan GaspPopupCooldown { get; private set; }
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[ViewVariables] public LungStatus Status { get; set; }
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[ViewVariables] public float CycleDelay { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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Air = new GasMixture {Temperature = Atmospherics.NormalBodyTemperature};
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serializer.DataField(this, l => l.CycleDelay, "cycleDelay", 2);
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serializer.DataReadWriteFunction(
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"volume",
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6,
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@@ -61,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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() => GaspPopupCooldown.TotalSeconds);
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}
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public override void Gasp()
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public void Gasp()
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{
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if (_gameTiming.CurTime >= _lastGaspPopupTime + GaspPopupCooldown)
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{
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@@ -148,7 +150,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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_accumulatedFrameTime = absoluteTime - delay;
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}
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public override void Inhale(float frameTime)
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public void Inhale(float frameTime)
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{
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if (Body != null && Body.Owner.TryGetComponent(out InternalsComponent? internals)
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&& internals.BreathToolEntity != null && internals.GasTankEntity != null
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@@ -176,7 +178,7 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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ToBloodstream(Air);
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}
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public override void Exhale(float frameTime)
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public void Exhale(float frameTime)
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{
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if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
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{
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@@ -218,4 +220,11 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
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Air.Merge(lungRemoved);
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}
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}
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public enum LungStatus
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{
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None = 0,
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Inhaling,
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Exhaling
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}
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}
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@@ -1,23 +1,33 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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public abstract class MechanismBehaviorComponent : Component, IMechanismBehavior
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public abstract class MechanismBehavior : IMechanismBehavior
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{
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public IBody? Body => Part?.Body;
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public IBodyPart? Part => Mechanism?.Part;
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public IBodyPart? Part => Parent.Part;
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public IMechanism? Mechanism => Owner.GetComponentOrNull<IMechanism>();
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public IMechanism Parent { get; private set; } = default!;
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protected override void Startup()
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public IEntity Owner => Parent.Owner;
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public virtual void ExposeData(ObjectSerializer serializer) { }
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public virtual void Initialize(IMechanism parent)
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{
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base.Startup();
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Parent = parent;
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}
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public virtual void Startup()
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{
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if (Part == null)
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{
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return;
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@@ -33,8 +43,6 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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}
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}
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public abstract void Update(float frameTime);
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public void AddedToBody(IBody body)
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{
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DebugTools.AssertNotNull(Body);
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@@ -98,5 +106,7 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
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protected virtual void OnRemovedFromPart(IBodyPart old) { }
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protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
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public virtual void Update(float frameTime) { }
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}
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}
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@@ -2,33 +2,29 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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namespace Content.Shared.GameObjects.Components.Body.Mechanism
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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public static class MechanismExtensions
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{
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public static bool HasMechanismBehavior<T>(this IBody body)
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public static bool HasMechanismBehavior<T>(this IBody body) where T : IMechanismBehavior
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{
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return body.Parts.Values.Any(p => p.HasMechanismBehavior<T>());
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||||
}
|
||||
|
||||
public static bool HasMechanismBehavior<T>(this IBodyPart part)
|
||||
public static bool HasMechanismBehavior<T>(this IBodyPart part) where T : IMechanismBehavior
|
||||
{
|
||||
return part.Mechanisms.Any(m => m.Owner.HasComponent<T>());
|
||||
}
|
||||
|
||||
public static bool HasMechanismBehavior<T>(this IMechanism mechanism)
|
||||
{
|
||||
return mechanism.Owner.HasComponent<T>();
|
||||
return part.Mechanisms.Any(m => m.HasBehavior<T>());
|
||||
}
|
||||
|
||||
public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IBody body)
|
||||
{
|
||||
foreach (var part in body.Parts.Values)
|
||||
foreach (var mechanism in part.Mechanisms)
|
||||
foreach (var behavior in mechanism.Owner.GetAllComponents<IMechanismBehavior>())
|
||||
foreach (var behavior in mechanism.Behaviors.Values)
|
||||
{
|
||||
yield return behavior;
|
||||
}
|
||||
@@ -52,10 +48,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
{
|
||||
foreach (var part in body.Parts.Values)
|
||||
foreach (var mechanism in part.Mechanisms)
|
||||
foreach (var behavior in mechanism.Behaviors.Values)
|
||||
{
|
||||
if (mechanism.Owner.TryGetComponent(out T? behavior))
|
||||
if (behavior is T tBehavior)
|
||||
{
|
||||
yield return behavior;
|
||||
yield return tBehavior;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,23 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Body.Networks;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
namespace Content.Server.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
/// <summary>
|
||||
/// Where reagents go when ingested. Tracks ingested reagents over time, and
|
||||
/// eventually transfers them to <see cref="SharedBloodstreamComponent"/> once digested.
|
||||
/// </summary>
|
||||
public abstract class SharedStomachBehaviorComponent : MechanismBehaviorComponent
|
||||
public class StomachBehavior : MechanismBehavior
|
||||
{
|
||||
public override string Name => "Stomach";
|
||||
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
/// <summary>
|
||||
@@ -45,7 +45,7 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
|
||||
_accumulatedFrameTime -= 1;
|
||||
|
||||
if (!Body.Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ||
|
||||
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ||
|
||||
!Body.Owner.TryGetComponent(out SharedBloodstreamComponent? bloodstream))
|
||||
{
|
||||
return;
|
||||
@@ -58,7 +58,7 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
foreach (var delta in _reagentDeltas.ToList())
|
||||
{
|
||||
//Increment lifetime of reagents
|
||||
delta.Increment(frameTime);
|
||||
delta.Increment(1);
|
||||
if (delta.Lifetime > _digestionDelay)
|
||||
{
|
||||
solution.TryRemoveReagent(delta.ReagentId, delta.Quantity);
|
||||
@@ -112,6 +112,18 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
|
||||
}
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
|
||||
{
|
||||
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
|
||||
solution.MaxVolume = InitialMaxVolume;
|
||||
}
|
||||
|
||||
public bool CanTransferSolution(Solution solution)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
|
||||
@@ -1,24 +0,0 @@
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStomachBehaviorComponent))]
|
||||
public class StomachBehaviorComponent : SharedStomachBehaviorComponent
|
||||
{
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
|
||||
{
|
||||
Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
|
||||
solution.MaxVolume = InitialMaxVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
var trueTarget = target ?? user;
|
||||
|
||||
if (!trueTarget.TryGetComponent(out IBody body) ||
|
||||
!body.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs))
|
||||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -192,7 +192,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
return;
|
||||
}
|
||||
|
||||
var lungs = _body.GetMechanismBehaviors<LungBehaviorComponent>().ToArray();
|
||||
var lungs = _body.GetMechanismBehaviors<LungBehavior>().ToArray();
|
||||
|
||||
var needs = NeedsAndDeficit(frameTime);
|
||||
var used = 0f;
|
||||
|
||||
@@ -153,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
}
|
||||
|
||||
if (!target.TryGetComponent(out IBody body) ||
|
||||
!body.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs))
|
||||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Body.Behavior;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
@@ -133,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
var trueTarget = target ?? user;
|
||||
|
||||
if (!trueTarget.TryGetComponent(out IBody? body) ||
|
||||
!body.TryGetMechanismBehaviors<SharedStomachBehaviorComponent>(out var stomachs))
|
||||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class HeartSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesBefore.Add(typeof(MetabolismSystem));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var heart in ComponentManager.EntityQuery<SharedHeartBehaviorComponent>())
|
||||
{
|
||||
heart.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class LungSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesBefore.Add(typeof(MetabolismSystem));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var lung in ComponentManager.EntityQuery<SharedLungBehaviorComponent>())
|
||||
{
|
||||
lung.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,11 @@
|
||||
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
||||
using Content.Shared.GameObjects.Components.Body.Part;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
public interface IMechanismBehavior : IComponent
|
||||
public interface IMechanismBehavior : IExposeData
|
||||
{
|
||||
IBody? Body { get; }
|
||||
|
||||
@@ -15,7 +16,20 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
/// Upward reference to the parent <see cref="IMechanism"/> that this
|
||||
/// behavior is attached to.
|
||||
/// </summary>
|
||||
IMechanism? Mechanism { get; }
|
||||
IMechanism Parent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The entity that owns <see cref="Parent"/>.
|
||||
/// For the entity owning the body that this mechanism may be in,
|
||||
/// see <see cref="IBody.Owner"/>
|
||||
/// </summary>
|
||||
IEntity Owner { get; }
|
||||
|
||||
void Initialize(IMechanism parent);
|
||||
|
||||
void Startup();
|
||||
|
||||
void Update(float frameTime);
|
||||
|
||||
/// <summary>
|
||||
/// Called when the containing <see cref="IBodyPart"/> is attached to a
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
#nullable enable
|
||||
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
public abstract class SharedHeartBehaviorComponent : MechanismBehaviorComponent
|
||||
{
|
||||
public override string Name => "Heart";
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
#nullable enable
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
||||
{
|
||||
public abstract class SharedLungBehaviorComponent : MechanismBehaviorComponent
|
||||
{
|
||||
public override string Name => "Lung";
|
||||
|
||||
[ViewVariables] public abstract float Temperature { get; }
|
||||
|
||||
[ViewVariables] public abstract float Volume { get; }
|
||||
|
||||
[ViewVariables] public LungStatus Status { get; set; }
|
||||
|
||||
[ViewVariables] public float CycleDelay { get; set; }
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(this, l => l.CycleDelay, "cycleDelay", 2);
|
||||
}
|
||||
|
||||
public abstract void Inhale(float frameTime);
|
||||
|
||||
public abstract void Exhale(float frameTime);
|
||||
|
||||
public abstract void Gasp();
|
||||
}
|
||||
|
||||
public enum LungStatus
|
||||
{
|
||||
None = 0,
|
||||
Inhaling,
|
||||
Exhaling
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.Components.Body.Part;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -10,6 +13,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
|
||||
IBodyPart? Part { get; set; }
|
||||
|
||||
IReadOnlyDictionary<Type, IMechanismBehavior> Behaviors { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Professional description of the <see cref="IMechanism"/>.
|
||||
/// </summary>
|
||||
@@ -55,6 +60,21 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
/// </summary>
|
||||
BodyPartCompatibility Compatibility { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Adds a behavior if it does not exist already.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The behavior type to add.</typeparam>
|
||||
/// <returns>
|
||||
/// True if the behavior already existed, false if it had to be created.
|
||||
/// </returns>
|
||||
bool EnsureBehavior<T>(out T behavior) where T : IMechanismBehavior, new();
|
||||
|
||||
bool HasBehavior<T>() where T : IMechanismBehavior;
|
||||
|
||||
bool TryRemoveBehavior<T>() where T : IMechanismBehavior;
|
||||
|
||||
void Update(float frameTime);
|
||||
|
||||
// TODO BODY Turn these into event listeners so they dont need to be exposed
|
||||
/// <summary>
|
||||
/// Called when the containing <see cref="IBodyPart"/> is attached to a
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.Components.Body.Part;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -14,11 +18,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
{
|
||||
public override string Name => "Mechanism";
|
||||
|
||||
private IBodyPart? _part;
|
||||
protected readonly Dictionary<int, object> OptionsCache = new Dictionary<int, object>();
|
||||
protected IBody? BodyCache;
|
||||
protected int IdHash;
|
||||
protected IEntity? PerformerCache;
|
||||
private IBodyPart? _part;
|
||||
private readonly Dictionary<Type, IMechanismBehavior> _behaviors = new Dictionary<Type, IMechanismBehavior>();
|
||||
|
||||
public IBody? Body => Part?.Body;
|
||||
|
||||
@@ -61,6 +66,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
}
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<Type, IMechanismBehavior> Behaviors => _behaviors;
|
||||
|
||||
public string Description { get; set; } = string.Empty;
|
||||
|
||||
public string ExamineMessage { get; set; } = string.Empty;
|
||||
@@ -98,6 +105,91 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
serializer.DataField(this, m => m.Size, "size", 1);
|
||||
|
||||
serializer.DataField(this, m => m.Compatibility, "compatibility", BodyPartCompatibility.Universal);
|
||||
|
||||
var moduleManager = IoCManager.Resolve<IModuleManager>();
|
||||
|
||||
if (moduleManager.IsServerModule)
|
||||
{
|
||||
serializer.DataReadWriteFunction(
|
||||
"behaviors",
|
||||
null!,
|
||||
behaviors =>
|
||||
{
|
||||
if (behaviors == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var behavior in behaviors)
|
||||
{
|
||||
var type = behavior.GetType();
|
||||
|
||||
if (!_behaviors.TryAdd(type, behavior))
|
||||
{
|
||||
Logger.Warning($"Duplicate behavior in {nameof(SharedMechanismComponent)} for entity {Owner.Name}: {type}.");
|
||||
continue;
|
||||
}
|
||||
|
||||
IoCManager.InjectDependencies(behavior);
|
||||
}
|
||||
},
|
||||
() => _behaviors.Values.ToList());
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.Initialize(this);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.Startup();
|
||||
}
|
||||
}
|
||||
|
||||
public bool EnsureBehavior<T>(out T behavior) where T : IMechanismBehavior, new()
|
||||
{
|
||||
if (_behaviors.TryGetValue(typeof(T), out var rawBehavior))
|
||||
{
|
||||
behavior = (T) rawBehavior;
|
||||
return true;
|
||||
}
|
||||
|
||||
behavior = new T();
|
||||
IoCManager.InjectDependencies(behavior);
|
||||
_behaviors.Add(typeof(T), behavior);
|
||||
behavior.Initialize(this);
|
||||
behavior.Startup();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool HasBehavior<T>() where T : IMechanismBehavior
|
||||
{
|
||||
return _behaviors.ContainsKey(typeof(T));
|
||||
}
|
||||
|
||||
public bool TryRemoveBehavior<T>() where T : IMechanismBehavior
|
||||
{
|
||||
return _behaviors.Remove(typeof(T));
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.Update(frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddedToBody(IBody body)
|
||||
@@ -105,9 +197,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
DebugTools.AssertNotNull(Body);
|
||||
DebugTools.AssertNotNull(body);
|
||||
|
||||
OnAddedToBody(body);
|
||||
|
||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.AddedToBody(body);
|
||||
}
|
||||
@@ -119,9 +209,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
DebugTools.AssertNotNull(part);
|
||||
|
||||
Owner.Transform.AttachParent(part.Owner);
|
||||
OnAddedToPart(part);
|
||||
|
||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.AddedToPart(part);
|
||||
}
|
||||
@@ -135,9 +224,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
DebugTools.AssertNotNull(part);
|
||||
|
||||
Owner.Transform.AttachParent(part.Owner);
|
||||
OnAddedToPartInBody(body, part);
|
||||
|
||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.AddedToPartInBody(body, part);
|
||||
}
|
||||
@@ -148,9 +236,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
DebugTools.AssertNull(Body);
|
||||
DebugTools.AssertNotNull(old);
|
||||
|
||||
OnRemovedFromBody(old);
|
||||
|
||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.RemovedFromBody(old);
|
||||
}
|
||||
@@ -162,9 +248,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
DebugTools.AssertNotNull(old);
|
||||
|
||||
Owner.Transform.AttachToGridOrMap();
|
||||
OnRemovedFromPart(old);
|
||||
|
||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.RemovedFromPart(old);
|
||||
}
|
||||
@@ -178,24 +263,11 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
|
||||
DebugTools.AssertNotNull(oldPart);
|
||||
|
||||
Owner.Transform.AttachToGridOrMap();
|
||||
OnRemovedFromPartInBody(oldBody, oldPart);
|
||||
|
||||
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
|
||||
foreach (var behavior in _behaviors.Values)
|
||||
{
|
||||
behavior.RemovedFromPartInBody(oldBody, oldPart);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnAddedToBody(IBody body) { }
|
||||
|
||||
protected virtual void OnAddedToPart(IBodyPart part) { }
|
||||
|
||||
protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
|
||||
|
||||
protected virtual void OnRemovedFromBody(IBody old) { }
|
||||
|
||||
protected virtual void OnRemovedFromPart(IBodyPart old) { }
|
||||
|
||||
protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Nutrition
|
||||
{
|
||||
/// <summary>
|
||||
/// Shared class for stomach components
|
||||
/// </summary>
|
||||
public class SharedStomachComponent : Component
|
||||
{
|
||||
public override string Name => "Stomach";
|
||||
}
|
||||
}
|
||||
21
Content.Shared/GameObjects/EntitySystems/MechanismSystem.cs
Normal file
21
Content.Shared/GameObjects/EntitySystems/MechanismSystem.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MechanismSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var mechanism in ComponentManager.EntityQuery<IMechanism>())
|
||||
{
|
||||
mechanism.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -119,6 +119,7 @@
|
||||
- attachtogrid
|
||||
- attachtograndparent
|
||||
- inrangeunoccluded
|
||||
- hungry
|
||||
CanViewVar: true
|
||||
CanAdminPlace: true
|
||||
CanAdminMenu: true
|
||||
@@ -231,6 +232,7 @@
|
||||
- attachtogrid
|
||||
- attachtograndparent
|
||||
- inrangeunoccluded
|
||||
- hungry
|
||||
CanViewVar: true
|
||||
CanAdminPlace: true
|
||||
CanScript: true
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
durability: 10
|
||||
size: 1
|
||||
compatibility: Biological
|
||||
- type: Brain
|
||||
behaviors:
|
||||
- !type:BrainBehavior {}
|
||||
|
||||
- type: entity
|
||||
id: EyesHuman
|
||||
@@ -40,7 +41,8 @@
|
||||
durability: 10
|
||||
size: 1
|
||||
compatibility: Biological
|
||||
- type: Heart
|
||||
behaviors:
|
||||
- !type:HeartBehavior {}
|
||||
|
||||
- type: entity
|
||||
id: LungsHuman
|
||||
@@ -55,7 +57,8 @@
|
||||
durability: 13
|
||||
size: 1
|
||||
compatibility: Biological
|
||||
- type: Lung
|
||||
behaviors:
|
||||
- !type:LungBehavior {}
|
||||
|
||||
- type: entity
|
||||
id: StomachHuman
|
||||
@@ -70,7 +73,10 @@
|
||||
durability: 13
|
||||
size: 1
|
||||
compatibility: Biological
|
||||
- type: Stomach
|
||||
behaviors:
|
||||
- !type:StomachBehavior
|
||||
max_volume: 250
|
||||
digestionDelay: 20
|
||||
|
||||
- type: entity
|
||||
id: LiverHuman
|
||||
|
||||
@@ -23,9 +23,6 @@
|
||||
caps: AddTo, RemoveFrom, NoExamine
|
||||
- type: Bloodstream
|
||||
max_volume: 100
|
||||
- type: Stomach
|
||||
max_volume: 250
|
||||
digestionDelay: 20
|
||||
# StatusEffects
|
||||
- type: Stunnable
|
||||
# Other
|
||||
|
||||
Reference in New Issue
Block a user