Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
This commit is contained in:
21
Content.Shared/GameObjects/EntitySystems/MechanismSystem.cs
Normal file
21
Content.Shared/GameObjects/EntitySystems/MechanismSystem.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using Content.Shared.GameObjects.Components.Body.Behavior;
|
||||
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MechanismSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var mechanism in ComponentManager.EntityQuery<IMechanism>())
|
||||
{
|
||||
mechanism.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user