Make stun system resolves identical (#6108)

This commit is contained in:
metalgearsloth
2022-01-11 00:45:27 +11:00
committed by GitHub
parent 0cf8ba39bb
commit 6b38eb9912

View File

@@ -150,7 +150,7 @@ namespace Content.Shared.Stunnable
public bool TryParalyze(EntityUid uid, TimeSpan time, bool refresh,
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status))
if (!Resolve(uid, ref status, false))
return false;
return TryKnockdown(uid, time, refresh, status) && TryStun(uid, time, refresh, status);
@@ -163,7 +163,7 @@ namespace Content.Shared.Stunnable
float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status))
if (!Resolve(uid, ref status, false))
return false;
if (time <= TimeSpan.Zero)