Make stun system resolves identical (#6108)
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@@ -150,7 +150,7 @@ namespace Content.Shared.Stunnable
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public bool TryParalyze(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null)
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{
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if (!Resolve(uid, ref status))
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if (!Resolve(uid, ref status, false))
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return false;
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return TryKnockdown(uid, time, refresh, status) && TryStun(uid, time, refresh, status);
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@@ -163,7 +163,7 @@ namespace Content.Shared.Stunnable
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float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
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StatusEffectsComponent? status = null)
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{
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if (!Resolve(uid, ref status))
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if (!Resolve(uid, ref status, false))
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return false;
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if (time <= TimeSpan.Zero)
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