From 6b38eb9912c6f3cb0826aaa07b55b76bfd1a86d1 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Tue, 11 Jan 2022 00:45:27 +1100 Subject: [PATCH] Make stun system resolves identical (#6108) --- Content.Shared/Stunnable/SharedStunSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Shared/Stunnable/SharedStunSystem.cs b/Content.Shared/Stunnable/SharedStunSystem.cs index aac907f929..f110714e98 100644 --- a/Content.Shared/Stunnable/SharedStunSystem.cs +++ b/Content.Shared/Stunnable/SharedStunSystem.cs @@ -150,7 +150,7 @@ namespace Content.Shared.Stunnable public bool TryParalyze(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null) { - if (!Resolve(uid, ref status)) + if (!Resolve(uid, ref status, false)) return false; return TryKnockdown(uid, time, refresh, status) && TryStun(uid, time, refresh, status); @@ -163,7 +163,7 @@ namespace Content.Shared.Stunnable float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f, StatusEffectsComponent? status = null) { - if (!Resolve(uid, ref status)) + if (!Resolve(uid, ref status, false)) return false; if (time <= TimeSpan.Zero)