Remove StoredChatMessage (#12623)

This commit is contained in:
Leon Friedrich
2022-11-23 00:52:19 +13:00
committed by GitHub
parent 3dc6e2bb79
commit 6af331c9ff
11 changed files with 131 additions and 212 deletions

View File

@@ -1,51 +0,0 @@
using Content.Shared.Chat;
using Robust.Shared.Log;
using Robust.Shared.Maths;
namespace Content.Client.Chat
{
public sealed class StoredChatMessage
{
// TODO Make me reflected with respect to MsgChatMessage
/// <summary>
/// Client's own copies of chat messages used in filtering locally
/// </summary>
/// <summary>
/// Actual Message contents, i.e. words
/// </summary>
public string Message { get; set; }
/// <summary>
/// Message channel, used for filtering
/// </summary>
public ChatChannel Channel { get; set; }
/// <summary>
/// Modified message with some wrapping text. E.g. 'Joe says: "HELP!"'
/// </summary>
public string WrappedMessage { get; set; }
/// <summary>
/// The override color of the message
/// </summary>
public Color MessageColorOverride { get; set; }
/// <summary>
/// Whether the user has read this message at least once.
/// </summary>
public bool Read { get; set; }
/// <summary>
/// Constructor to copy a net message into stored client variety
/// </summary>
public StoredChatMessage(MsgChatMessage netMsg)
{
Message = netMsg.Message;
Channel = netMsg.Channel;
WrappedMessage = netMsg.WrappedMessage;
MessageColorOverride = netMsg.MessageColorOverride;
}
}
}

View File

@@ -109,6 +109,7 @@ public sealed class ChatUIController : UIController
= new();
private readonly HashSet<ChatBox> _chats = new();
public IReadOnlySet<ChatBox> Chats => _chats;
/// <summary>
/// The max amount of characters an entity can send in one message
@@ -121,7 +122,7 @@ public sealed class ChatUIController : UIController
/// </summary>
private readonly Dictionary<ChatChannel, int> _unreadMessages = new();
public readonly List<StoredChatMessage> History = new();
public readonly List<ChatMessage> History = new();
// Maintains which channels a client should be able to filter (for showing in the chatbox)
// and select (for attempting to send on).
@@ -142,7 +143,7 @@ public sealed class ChatUIController : UIController
public event Action<ChatChannel>? FilterableChannelsChanged;
public event Action<ChatSelectChannel>? SelectableChannelsChanged;
public event Action<ChatChannel, int?>? UnreadMessageCountsUpdated;
public event Action<StoredChatMessage>? MessageAdded;
public event Action<ChatMessage>? MessageAdded;
public override void Initialize()
{
@@ -285,7 +286,7 @@ public sealed class ChatUIController : UIController
UpdateChannelPermissions();
}
private void AddSpeechBubble(MsgChatMessage msg, SpeechBubble.SpeechType speechType)
private void AddSpeechBubble(ChatMessage msg, SpeechBubble.SpeechType speechType)
{
if (!_entities.EntityExists(msg.SenderEntity))
{
@@ -635,18 +636,19 @@ public sealed class ChatUIController : UIController
box.ChatInput.Input.ReleaseKeyboardFocus();
}
private void OnChatMessage(MsgChatMessage msg)
private void OnChatMessage(MsgChatMessage message) => ProcessChatMessage(message.Message);
public void ProcessChatMessage(ChatMessage msg)
{
// Log all incoming chat to repopulate when filter is un-toggled
if (!msg.HideChat)
{
var storedMessage = new StoredChatMessage(msg);
History.Add(storedMessage);
MessageAdded?.Invoke(storedMessage);
History.Add(msg);
MessageAdded?.Invoke(msg);
if (!storedMessage.Read)
if (!msg.Read)
{
_sawmill.Debug($"Message filtered: {storedMessage.Channel}: {storedMessage.Message}");
_sawmill.Debug($"Message filtered: {msg.Channel}: {msg.Message}");
if (!_unreadMessages.TryGetValue(msg.Channel, out var count))
count = 0;

View File

@@ -44,7 +44,7 @@ public partial class ChatBox : UIWidget
_controller.SendMessage(this, SelectedChannel);
}
private void OnMessageAdded(StoredChatMessage msg)
private void OnMessageAdded(ChatMessage msg)
{
Logger.DebugS("chat", $"{msg.Channel}: {msg.Message}");
if (!ChatInput.FilterButton.ChatFilterPopup.IsActive(msg.Channel))
@@ -54,8 +54,8 @@ public partial class ChatBox : UIWidget
msg.Read = true;
var color = msg.MessageColorOverride != Color.Transparent
? msg.MessageColorOverride
var color = msg.MessageColorOverride != null
? msg.MessageColorOverride.Value
: msg.Channel.TextColor();
AddLine(msg.WrappedMessage, color);

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
namespace Content.Server.Chat.Managers
@@ -30,15 +31,13 @@ namespace Content.Server.Chat.Managers
{ "revolutionary", "#aa00ff" }
};
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IMoMMILink _mommiLink = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private StationSystem _stationSystem = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
@@ -50,7 +49,6 @@ namespace Content.Server.Chat.Managers
public void Initialize()
{
_stationSystem = _entityManager.EntitySysManager.GetEntitySystem<StationSystem>();
_netManager.RegisterNetMessage<MsgChatMessage>();
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
@@ -78,7 +76,7 @@ namespace Content.Server.Chat.Managers
public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
{
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, colorOverride);
ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
Logger.InfoS("SERVER", message);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
@@ -99,7 +97,7 @@ namespace Content.Server.Chat.Managers
var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")), ("message", FormattedMessage.EscapeText(message)));
ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, clients);
ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, true, clients);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin announcement from {message}: {message}");
}
@@ -110,7 +108,7 @@ namespace Content.Server.Chat.Managers
return;
}
var wrappedMessage = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender), ("message", FormattedMessage.EscapeText(message)));
ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage);
ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, source: EntityUid.Invalid, hideChat: false, recordReplay: true);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
}
@@ -176,7 +174,7 @@ namespace Content.Server.Chat.Managers
}
//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, colorOverride);
ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride);
_mommiLink.SendOOCMessage(player.Name, message);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
}
@@ -193,7 +191,7 @@ namespace Content.Server.Chat.Managers
var wrappedMessage = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, clients.ToList());
ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, true, clients.ToList());
_adminLogger.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
}
@@ -202,40 +200,32 @@ namespace Content.Server.Chat.Managers
#region Utility
public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null)
public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false)
{
var msg = new MsgChatMessage();
msg.Channel = channel;
msg.Message = message;
msg.WrappedMessage = wrappedMessage;
msg.SenderEntity = source;
msg.HideChat = hideChat;
if (colorOverride != null)
{
msg.MessageColorOverride = colorOverride.Value;
}
_netManager.ServerSendMessage(msg, client);
var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride);
_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
if (recordReplay)
_replay.QueueReplayMessage(msg);
}
public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, IEnumerable<INetChannel> clients, Color? colorOverride = null)
public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable<INetChannel> clients, Color? colorOverride = null)
=> ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients.ToList(), colorOverride);
public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null)
{
var msg = new MsgChatMessage();
msg.Channel = channel;
msg.Message = message;
msg.WrappedMessage = wrappedMessage;
msg.SenderEntity = source;
msg.HideChat = hideChat;
if (colorOverride != null)
{
msg.MessageColorOverride = colorOverride.Value;
}
_netManager.ServerSendToMany(msg, clients.ToList());
var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride);
_netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
if (recordReplay)
_replay.QueueReplayMessage(msg);
}
public void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source,
bool hideChat, Color? colorOverride = null)
bool hideChat, bool recordReplay, Color? colorOverride = null)
{
if (!filter.Recipients.Any()) return;
if (!recordReplay && !filter.Recipients.Any())
return;
var clients = new List<INetChannel>();
foreach (var recipient in filter.Recipients)
@@ -243,20 +233,16 @@ namespace Content.Server.Chat.Managers
clients.Add(recipient.ConnectedClient);
}
ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, clients, colorOverride);
ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients, colorOverride);
}
public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, Color? colorOverride = null)
public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null)
{
var msg = new MsgChatMessage();
msg.Channel = channel;
msg.Message = message;
msg.WrappedMessage = wrappedMessage;
if (colorOverride != null)
{
msg.MessageColorOverride = colorOverride.Value;
}
_netManager.ServerSendToAll(msg);
var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride);
_netManager.ServerSendToAll(new MsgChatMessage() { Message = msg });
if (recordReplay)
_replay.QueueReplayMessage(msg);
}
public bool MessageCharacterLimit(IPlayerSession? player, string message)

View File

@@ -24,11 +24,14 @@ namespace Content.Server.Chat.Managers
void SendAdminAnnouncement(string message);
void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null);
void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null, bool recordReplay = false);
void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
IEnumerable<INetChannel> clients, Color? colorOverride = null);
void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, Color? colorOverride);
void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, Color? colorOverride = null);
void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride);
void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null);
bool MessageCharacterLimit(IPlayerSession player, string message);
}

View File

@@ -1,24 +1,22 @@
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Server.MobState;
using Content.Server.Players;
using Content.Server.Popups;
using Content.Server.Radio.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.MobState;
using Content.Shared.ActionBlocker;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.Radio;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
@@ -29,9 +27,8 @@ using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
using Content.Server.Speech.EntitySystems;
using Content.Shared.Radio;
namespace Content.Server.Chat.Systems;
@@ -41,6 +38,7 @@ namespace Content.Server.Chat.Systems;
/// </summary>
public sealed partial class ChatSystem : SharedChatSystem
{
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
@@ -119,7 +117,7 @@ public sealed partial class ChatSystem : SharedChatSystem
/// <param name="player">The player doing the speaking</param>
/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat, bool hideGlobalGhostChat = false,
IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null)
IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null, bool checkRadioPrefix = true)
{
if (HasComp<GhostComponent>(source))
{
@@ -157,7 +155,7 @@ public sealed partial class ChatSystem : SharedChatSystem
switch (desiredType)
{
case InGameICChatType.Speak:
SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride);
SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride, checkRadioPrefix);
break;
case InGameICChatType.Whisper:
SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, null, nameOverride);
@@ -211,7 +209,7 @@ public sealed partial class ChatSystem : SharedChatSystem
bool playSound = true, SoundSpecifier? announcementSound = null, Color? colorOverride = null)
{
var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, colorOverride);
_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
if (playSound)
{
SoundSystem.Play(announcementSound?.GetSound() ?? DefaultAnnouncementSound, Filter.Broadcast(), AudioParams.Default.WithVolume(-2f));
@@ -243,7 +241,7 @@ public sealed partial class ChatSystem : SharedChatSystem
var filter = _stationSystem.GetInStation(stationDataComp);
_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, colorOverride);
_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, true, colorOverride);
if (playDefaultSound)
{
@@ -257,12 +255,18 @@ public sealed partial class ChatSystem : SharedChatSystem
#region Private API
private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride)
private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride, bool checkRadioPrefix)
{
if (!_actionBlocker.CanSpeak(source))
return;
var (message, channel) = GetRadioPrefix(source, originalMessage);
RadioChannelPrototype? channel = null;
string message;
if (checkRadioPrefix)
(message, channel) = GetRadioPrefix(source, originalMessage);
else
message = originalMessage;
if (channel != null)
{
@@ -331,6 +335,15 @@ public sealed partial class ChatSystem : SharedChatSystem
}
name = FormattedMessage.EscapeText(name);
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
var wrappedobfuscatedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
foreach (var (session, data) in GetRecipients(source, VoiceRange))
{
if (session.AttachedEntity is not { Valid: true } playerEntity)
@@ -340,21 +353,12 @@ public sealed partial class ChatSystem : SharedChatSystem
continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
if (data.Range <= WhisperRange)
{
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
}
else
{
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
}
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedMessage, source, data.HideChatOverride ?? hideChat,
session.ConnectedClient);
}
}
_replay.QueueReplayMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, source, hideChat));
var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
RaiseLocalEvent(source, ev, true);
@@ -421,7 +425,7 @@ public sealed partial class ChatSystem : SharedChatSystem
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
}
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, clients.ToList());
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, false, clients.ToList());
}
#endregion
@@ -438,6 +442,8 @@ public sealed partial class ChatSystem : SharedChatSystem
var entHideChat = data.HideChatOverride ?? (hideChat || hideGlobalGhostChat && data.Observer && data.Range < 0);
_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient);
}
_replay.QueueReplayMessage(new ChatMessage(channel, message, wrappedMessage, source, hideChat));
}
/// <summary>

View File

@@ -85,10 +85,7 @@ namespace Content.Server.GameTicking
private void SendServerMessage(string message)
{
var msg = new MsgChatMessage();
msg.Channel = ChatChannel.Server;
msg.Message = message;
IoCManager.Resolve<IServerNetManager>().ServerSendToAll(msg);
_chatManager.ChatMessageToAll(ChatChannel.Server, message, "", default, false, true);
}
public override void Update(float frameTime)

View File

@@ -306,6 +306,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
_initialInfectedNames.Add(inCharacterName, mind.Session.Name);
// I went all the way to ChatManager.cs and all i got was this lousy T-shirt
// You got a free T-shirt!?!?
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, mind.Session.ConnectedClient, Color.Plum);
}

View File

@@ -143,6 +143,6 @@ public sealed class RadioDeviceSystem : EntitySystem
("originalName", nameEv.Name));
var hideGlobalGhostChat = true; // log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat);
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat, checkRadioPrefix: false);
}
}

View File

@@ -1,22 +1,23 @@
using Content.Server.Chat.Systems;
using Content.Server.Radio.Components;
using Content.Server.Speech;
using Content.Server.VoiceMask;
using Content.Shared.Chat;
using Content.Shared.IdentityManagement;
using Content.Shared.Radio;
using Robust.Server.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
namespace Content.Server.Radio.EntitySystems;
/// <summary>
/// This system handles radio speakers and microphones (which together form a hand-held radio).
/// This system handles intrinsic radios and the general process of converting radio messages into chat messages.
/// </summary>
public sealed class RadioSystem : EntitySystem
{
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IReplayRecordingManager _replay = default!;
// set used to prevent radio feedback loops.
private readonly HashSet<string> _messages = new();
@@ -56,13 +57,12 @@ public sealed class RadioSystem : EntitySystem
name = FormattedMessage.EscapeText(name);
// most radios are relayed to chat, so lets parse the chat message beforehand
var chatMsg = new MsgChatMessage
{
Channel = ChatChannel.Radio,
Message = message,
//Square brackets are added here to avoid issues with escaping
WrappedMessage = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message)))
};
var chat = new ChatMessage(
ChatChannel.Radio,
message,
Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message))),
EntityUid.Invalid);
var chatMsg = new MsgChatMessage { Message = chat };
var ev = new RadioReceiveEvent(message, source, channel, chatMsg);
var attemptEv = new RadioReceiveAttemptEvent(message, source, channel);
@@ -84,6 +84,7 @@ public sealed class RadioSystem : EntitySystem
RaiseLocalEvent(radio.Owner, ev);
}
_replay.QueueReplayMessage(chat);
_messages.Remove(message);
}
}

View File

@@ -2,9 +2,35 @@ using JetBrains.Annotations;
using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System.IO;
namespace Content.Shared.Chat
{
[Serializable, NetSerializable]
public sealed class ChatMessage
{
public ChatChannel Channel;
public string Message;
public string WrappedMessage;
public EntityUid SenderEntity;
public bool HideChat;
public Color? MessageColorOverride;
[NonSerialized]
public bool Read;
public ChatMessage(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat = false, Color? colorOverride = null)
{
Channel = channel;
Message = message;
WrappedMessage = wrappedMessage;
SenderEntity = source;
HideChat = hideChat;
MessageColorOverride = colorOverride;
}
}
/// <summary>
/// Sent from server to client to notify the client about a new chat message.
/// </summary>
@@ -13,73 +39,21 @@ namespace Content.Shared.Chat
{
public override MsgGroups MsgGroup => MsgGroups.Command;
/// <summary>
/// The channel the message is on. This can also change whether certain params are used.
/// </summary>
public ChatChannel Channel { get; set; }
/// <summary>
/// The actual message contents.
/// </summary>
public string Message { get; set; } = string.Empty;
/// <summary>
/// Modified message with some wrapping text. E.g. 'Joe says: "HELP!"'
/// </summary>
public string WrappedMessage { get; set; } = string.Empty;
/// <summary>
/// The sending entity.
/// Only applies to <see cref="ChatChannel.Local"/>, <see cref="ChatChannel.Dead"/> and <see cref="ChatChannel.Emotes"/>.
/// </summary>
public EntityUid SenderEntity { get; set; }
/// <summary>
/// The override color of the message
/// </summary>
public Color MessageColorOverride { get; set; } = Color.Transparent;
public bool HideChat { get; set; }
public ChatMessage Message = default!;
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
Channel = (ChatChannel) buffer.ReadInt16();
Message = buffer.ReadString();
WrappedMessage = buffer.ReadString();
switch (Channel)
{
case ChatChannel.Local:
case ChatChannel.Whisper:
case ChatChannel.Dead:
case ChatChannel.Admin:
case ChatChannel.Emotes:
SenderEntity = buffer.ReadEntityUid();
break;
}
MessageColorOverride = buffer.ReadColor();
HideChat = buffer.ReadBoolean();
var length = buffer.ReadVariableInt32();
using var stream = buffer.ReadAlignedMemory(length);
serializer.DeserializeDirect(stream, out Message);
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write((short)Channel);
buffer.Write(Message);
buffer.Write(WrappedMessage);
switch (Channel)
{
case ChatChannel.Local:
case ChatChannel.Whisper:
case ChatChannel.Dead:
case ChatChannel.Admin:
case ChatChannel.Emotes:
buffer.Write(SenderEntity);
break;
}
buffer.Write(MessageColorOverride);
buffer.Write(HideChat);
var stream = new MemoryStream();
serializer.SerializeDirect(stream, Message);
buffer.WriteVariableInt32((int) stream.Length);
buffer.Write(stream.AsSpan());
}
}
}