Remove StoredChatMessage (#12623)
This commit is contained in:
@@ -1,51 +0,0 @@
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using Content.Shared.Chat;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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namespace Content.Client.Chat
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{
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public sealed class StoredChatMessage
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{
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// TODO Make me reflected with respect to MsgChatMessage
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/// <summary>
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/// Client's own copies of chat messages used in filtering locally
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/// </summary>
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/// <summary>
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/// Actual Message contents, i.e. words
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/// </summary>
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public string Message { get; set; }
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/// <summary>
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/// Message channel, used for filtering
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/// </summary>
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public ChatChannel Channel { get; set; }
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/// <summary>
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/// Modified message with some wrapping text. E.g. 'Joe says: "HELP!"'
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/// </summary>
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public string WrappedMessage { get; set; }
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/// <summary>
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/// The override color of the message
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/// </summary>
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public Color MessageColorOverride { get; set; }
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/// <summary>
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/// Whether the user has read this message at least once.
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/// </summary>
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public bool Read { get; set; }
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/// <summary>
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/// Constructor to copy a net message into stored client variety
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/// </summary>
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public StoredChatMessage(MsgChatMessage netMsg)
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{
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Message = netMsg.Message;
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Channel = netMsg.Channel;
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WrappedMessage = netMsg.WrappedMessage;
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MessageColorOverride = netMsg.MessageColorOverride;
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}
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}
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}
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@@ -109,6 +109,7 @@ public sealed class ChatUIController : UIController
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= new();
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private readonly HashSet<ChatBox> _chats = new();
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public IReadOnlySet<ChatBox> Chats => _chats;
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/// <summary>
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/// The max amount of characters an entity can send in one message
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@@ -121,7 +122,7 @@ public sealed class ChatUIController : UIController
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/// </summary>
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private readonly Dictionary<ChatChannel, int> _unreadMessages = new();
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public readonly List<StoredChatMessage> History = new();
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public readonly List<ChatMessage> History = new();
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// Maintains which channels a client should be able to filter (for showing in the chatbox)
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// and select (for attempting to send on).
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@@ -142,7 +143,7 @@ public sealed class ChatUIController : UIController
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public event Action<ChatChannel>? FilterableChannelsChanged;
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public event Action<ChatSelectChannel>? SelectableChannelsChanged;
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public event Action<ChatChannel, int?>? UnreadMessageCountsUpdated;
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public event Action<StoredChatMessage>? MessageAdded;
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public event Action<ChatMessage>? MessageAdded;
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public override void Initialize()
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{
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@@ -285,7 +286,7 @@ public sealed class ChatUIController : UIController
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UpdateChannelPermissions();
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}
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private void AddSpeechBubble(MsgChatMessage msg, SpeechBubble.SpeechType speechType)
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private void AddSpeechBubble(ChatMessage msg, SpeechBubble.SpeechType speechType)
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{
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if (!_entities.EntityExists(msg.SenderEntity))
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{
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@@ -635,18 +636,19 @@ public sealed class ChatUIController : UIController
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box.ChatInput.Input.ReleaseKeyboardFocus();
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}
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private void OnChatMessage(MsgChatMessage msg)
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private void OnChatMessage(MsgChatMessage message) => ProcessChatMessage(message.Message);
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public void ProcessChatMessage(ChatMessage msg)
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{
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// Log all incoming chat to repopulate when filter is un-toggled
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if (!msg.HideChat)
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{
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var storedMessage = new StoredChatMessage(msg);
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History.Add(storedMessage);
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MessageAdded?.Invoke(storedMessage);
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History.Add(msg);
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MessageAdded?.Invoke(msg);
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if (!storedMessage.Read)
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if (!msg.Read)
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{
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_sawmill.Debug($"Message filtered: {storedMessage.Channel}: {storedMessage.Message}");
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_sawmill.Debug($"Message filtered: {msg.Channel}: {msg.Message}");
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if (!_unreadMessages.TryGetValue(msg.Channel, out var count))
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count = 0;
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@@ -44,7 +44,7 @@ public partial class ChatBox : UIWidget
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_controller.SendMessage(this, SelectedChannel);
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}
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private void OnMessageAdded(StoredChatMessage msg)
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private void OnMessageAdded(ChatMessage msg)
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{
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Logger.DebugS("chat", $"{msg.Channel}: {msg.Message}");
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if (!ChatInput.FilterButton.ChatFilterPopup.IsActive(msg.Channel))
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@@ -54,8 +54,8 @@ public partial class ChatBox : UIWidget
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msg.Read = true;
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var color = msg.MessageColorOverride != Color.Transparent
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? msg.MessageColorOverride
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var color = msg.MessageColorOverride != null
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? msg.MessageColorOverride.Value
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: msg.Channel.TextColor();
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AddLine(msg.WrappedMessage, color);
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@@ -13,6 +13,7 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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namespace Content.Server.Chat.Managers
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@@ -30,15 +31,13 @@ namespace Content.Server.Chat.Managers
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{ "revolutionary", "#aa00ff" }
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};
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IMoMMILink _mommiLink = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private StationSystem _stationSystem = default!;
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/// <summary>
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/// The maximum length a player-sent message can be sent
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@@ -50,7 +49,6 @@ namespace Content.Server.Chat.Managers
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public void Initialize()
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{
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_stationSystem = _entityManager.EntitySysManager.GetEntitySystem<StationSystem>();
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_netManager.RegisterNetMessage<MsgChatMessage>();
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_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
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@@ -78,7 +76,7 @@ namespace Content.Server.Chat.Managers
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public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
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{
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, colorOverride);
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ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
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Logger.InfoS("SERVER", message);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
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@@ -99,7 +97,7 @@ namespace Content.Server.Chat.Managers
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var wrappedMessage = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, clients);
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ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, true, clients);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin announcement from {message}: {message}");
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}
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@@ -110,7 +108,7 @@ namespace Content.Server.Chat.Managers
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return;
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}
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var wrappedMessage = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage);
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, source: EntityUid.Invalid, hideChat: false, recordReplay: true);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
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}
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@@ -176,7 +174,7 @@ namespace Content.Server.Chat.Managers
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}
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, colorOverride);
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ChatMessageToAll(ChatChannel.OOC, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride);
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_mommiLink.SendOOCMessage(player.Name, message);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
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}
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@@ -193,7 +191,7 @@ namespace Content.Server.Chat.Managers
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var wrappedMessage = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("playerName", player.Name), ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, clients.ToList());
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ChatMessageToMany(ChatChannel.Admin, message, wrappedMessage, default, false, true, clients.ToList());
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_adminLogger.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
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}
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@@ -202,40 +200,32 @@ namespace Content.Server.Chat.Managers
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#region Utility
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public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null)
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public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false)
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{
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var msg = new MsgChatMessage();
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msg.Channel = channel;
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msg.Message = message;
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msg.WrappedMessage = wrappedMessage;
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msg.SenderEntity = source;
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msg.HideChat = hideChat;
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if (colorOverride != null)
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{
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msg.MessageColorOverride = colorOverride.Value;
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}
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_netManager.ServerSendMessage(msg, client);
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var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride);
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_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
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if (recordReplay)
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_replay.QueueReplayMessage(msg);
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}
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, IEnumerable<INetChannel> clients, Color? colorOverride = null)
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable<INetChannel> clients, Color? colorOverride = null)
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=> ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients.ToList(), colorOverride);
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public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null)
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{
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var msg = new MsgChatMessage();
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msg.Channel = channel;
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msg.Message = message;
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msg.WrappedMessage = wrappedMessage;
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msg.SenderEntity = source;
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msg.HideChat = hideChat;
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if (colorOverride != null)
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{
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msg.MessageColorOverride = colorOverride.Value;
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}
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_netManager.ServerSendToMany(msg, clients.ToList());
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var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride);
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_netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
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if (recordReplay)
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_replay.QueueReplayMessage(msg);
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}
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public void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source,
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bool hideChat, Color? colorOverride = null)
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bool hideChat, bool recordReplay, Color? colorOverride = null)
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{
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if (!filter.Recipients.Any()) return;
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if (!recordReplay && !filter.Recipients.Any())
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return;
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var clients = new List<INetChannel>();
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foreach (var recipient in filter.Recipients)
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@@ -243,20 +233,16 @@ namespace Content.Server.Chat.Managers
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clients.Add(recipient.ConnectedClient);
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}
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ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, clients, colorOverride);
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ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, recordReplay, clients, colorOverride);
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}
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public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, Color? colorOverride = null)
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public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null)
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{
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var msg = new MsgChatMessage();
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msg.Channel = channel;
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msg.Message = message;
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msg.WrappedMessage = wrappedMessage;
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if (colorOverride != null)
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{
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msg.MessageColorOverride = colorOverride.Value;
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}
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_netManager.ServerSendToAll(msg);
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var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride);
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_netManager.ServerSendToAll(new MsgChatMessage() { Message = msg });
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if (recordReplay)
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_replay.QueueReplayMessage(msg);
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}
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public bool MessageCharacterLimit(IPlayerSession? player, string message)
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@@ -24,11 +24,14 @@ namespace Content.Server.Chat.Managers
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void SendAdminAnnouncement(string message);
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void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
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INetChannel client, Color? colorOverride = null);
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void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
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INetChannel client, Color? colorOverride = null, bool recordReplay = false);
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void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
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IEnumerable<INetChannel> clients, Color? colorOverride = null);
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void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, Color? colorOverride);
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, Color? colorOverride = null);
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void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride);
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null);
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bool MessageCharacterLimit(IPlayerSession player, string message);
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}
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@@ -1,24 +1,22 @@
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.MobState;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.MobState;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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@@ -29,9 +27,8 @@ using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Radio;
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namespace Content.Server.Chat.Systems;
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@@ -41,6 +38,7 @@ namespace Content.Server.Chat.Systems;
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/// </summary>
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public sealed partial class ChatSystem : SharedChatSystem
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{
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
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@@ -119,7 +117,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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/// <param name="player">The player doing the speaking</param>
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/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
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public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat, bool hideGlobalGhostChat = false,
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IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null)
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IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null, bool checkRadioPrefix = true)
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{
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if (HasComp<GhostComponent>(source))
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{
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@@ -157,7 +155,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride);
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride, checkRadioPrefix);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, null, nameOverride);
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@@ -211,7 +209,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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bool playSound = true, SoundSpecifier? announcementSound = null, Color? colorOverride = null)
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{
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var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, colorOverride);
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_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
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if (playSound)
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{
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SoundSystem.Play(announcementSound?.GetSound() ?? DefaultAnnouncementSound, Filter.Broadcast(), AudioParams.Default.WithVolume(-2f));
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@@ -243,7 +241,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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var filter = _stationSystem.GetInStation(stationDataComp);
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, colorOverride);
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, true, colorOverride);
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if (playDefaultSound)
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{
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@@ -257,12 +255,18 @@ public sealed partial class ChatSystem : SharedChatSystem
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#region Private API
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride)
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride, bool checkRadioPrefix)
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{
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if (!_actionBlocker.CanSpeak(source))
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return;
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var (message, channel) = GetRadioPrefix(source, originalMessage);
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RadioChannelPrototype? channel = null;
|
||||
string message;
|
||||
|
||||
if (checkRadioPrefix)
|
||||
(message, channel) = GetRadioPrefix(source, originalMessage);
|
||||
else
|
||||
message = originalMessage;
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
@@ -331,6 +335,15 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
}
|
||||
name = FormattedMessage.EscapeText(name);
|
||||
|
||||
|
||||
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
|
||||
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
|
||||
|
||||
|
||||
var wrappedobfuscatedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
|
||||
("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
|
||||
|
||||
|
||||
foreach (var (session, data) in GetRecipients(source, VoiceRange))
|
||||
{
|
||||
if (session.AttachedEntity is not { Valid: true } playerEntity)
|
||||
@@ -340,21 +353,12 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
|
||||
|
||||
if (data.Range <= WhisperRange)
|
||||
{
|
||||
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
|
||||
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
|
||||
|
||||
_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
|
||||
}
|
||||
else
|
||||
{
|
||||
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
|
||||
("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
|
||||
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
|
||||
}
|
||||
|
||||
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedMessage, source, data.HideChatOverride ?? hideChat,
|
||||
session.ConnectedClient);
|
||||
}
|
||||
}
|
||||
_replay.QueueReplayMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, source, hideChat));
|
||||
|
||||
var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
|
||||
RaiseLocalEvent(source, ev, true);
|
||||
@@ -421,7 +425,7 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
|
||||
}
|
||||
|
||||
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, clients.ToList());
|
||||
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, false, clients.ToList());
|
||||
|
||||
}
|
||||
#endregion
|
||||
@@ -438,6 +442,8 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
var entHideChat = data.HideChatOverride ?? (hideChat || hideGlobalGhostChat && data.Observer && data.Range < 0);
|
||||
_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient);
|
||||
}
|
||||
|
||||
_replay.QueueReplayMessage(new ChatMessage(channel, message, wrappedMessage, source, hideChat));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -85,10 +85,7 @@ namespace Content.Server.GameTicking
|
||||
|
||||
private void SendServerMessage(string message)
|
||||
{
|
||||
var msg = new MsgChatMessage();
|
||||
msg.Channel = ChatChannel.Server;
|
||||
msg.Message = message;
|
||||
IoCManager.Resolve<IServerNetManager>().ServerSendToAll(msg);
|
||||
_chatManager.ChatMessageToAll(ChatChannel.Server, message, "", default, false, true);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
|
||||
@@ -306,6 +306,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
|
||||
_initialInfectedNames.Add(inCharacterName, mind.Session.Name);
|
||||
|
||||
// I went all the way to ChatManager.cs and all i got was this lousy T-shirt
|
||||
// You got a free T-shirt!?!?
|
||||
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
|
||||
wrappedMessage, default, false, mind.Session.ConnectedClient, Color.Plum);
|
||||
}
|
||||
|
||||
@@ -143,6 +143,6 @@ public sealed class RadioDeviceSystem : EntitySystem
|
||||
("originalName", nameEv.Name));
|
||||
|
||||
var hideGlobalGhostChat = true; // log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
|
||||
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat);
|
||||
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat, checkRadioPrefix: false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,23 @@
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Radio.Components;
|
||||
using Content.Server.Speech;
|
||||
using Content.Server.VoiceMask;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Radio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Radio.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// This system handles radio speakers and microphones (which together form a hand-held radio).
|
||||
/// This system handles intrinsic radios and the general process of converting radio messages into chat messages.
|
||||
/// </summary>
|
||||
public sealed class RadioSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
||||
|
||||
// set used to prevent radio feedback loops.
|
||||
private readonly HashSet<string> _messages = new();
|
||||
@@ -56,13 +57,12 @@ public sealed class RadioSystem : EntitySystem
|
||||
name = FormattedMessage.EscapeText(name);
|
||||
|
||||
// most radios are relayed to chat, so lets parse the chat message beforehand
|
||||
var chatMsg = new MsgChatMessage
|
||||
{
|
||||
Channel = ChatChannel.Radio,
|
||||
Message = message,
|
||||
//Square brackets are added here to avoid issues with escaping
|
||||
WrappedMessage = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message)))
|
||||
};
|
||||
var chat = new ChatMessage(
|
||||
ChatChannel.Radio,
|
||||
message,
|
||||
Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message))),
|
||||
EntityUid.Invalid);
|
||||
var chatMsg = new MsgChatMessage { Message = chat };
|
||||
|
||||
var ev = new RadioReceiveEvent(message, source, channel, chatMsg);
|
||||
var attemptEv = new RadioReceiveAttemptEvent(message, source, channel);
|
||||
@@ -84,6 +84,7 @@ public sealed class RadioSystem : EntitySystem
|
||||
RaiseLocalEvent(radio.Owner, ev);
|
||||
}
|
||||
|
||||
_replay.QueueReplayMessage(chat);
|
||||
_messages.Remove(message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,35 @@ using JetBrains.Annotations;
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System.IO;
|
||||
|
||||
namespace Content.Shared.Chat
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ChatMessage
|
||||
{
|
||||
public ChatChannel Channel;
|
||||
public string Message;
|
||||
public string WrappedMessage;
|
||||
public EntityUid SenderEntity;
|
||||
public bool HideChat;
|
||||
public Color? MessageColorOverride;
|
||||
|
||||
[NonSerialized]
|
||||
public bool Read;
|
||||
|
||||
public ChatMessage(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat = false, Color? colorOverride = null)
|
||||
{
|
||||
Channel = channel;
|
||||
Message = message;
|
||||
WrappedMessage = wrappedMessage;
|
||||
SenderEntity = source;
|
||||
HideChat = hideChat;
|
||||
MessageColorOverride = colorOverride;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sent from server to client to notify the client about a new chat message.
|
||||
/// </summary>
|
||||
@@ -13,73 +39,21 @@ namespace Content.Shared.Chat
|
||||
{
|
||||
public override MsgGroups MsgGroup => MsgGroups.Command;
|
||||
|
||||
/// <summary>
|
||||
/// The channel the message is on. This can also change whether certain params are used.
|
||||
/// </summary>
|
||||
public ChatChannel Channel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The actual message contents.
|
||||
/// </summary>
|
||||
public string Message { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Modified message with some wrapping text. E.g. 'Joe says: "HELP!"'
|
||||
/// </summary>
|
||||
public string WrappedMessage { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The sending entity.
|
||||
/// Only applies to <see cref="ChatChannel.Local"/>, <see cref="ChatChannel.Dead"/> and <see cref="ChatChannel.Emotes"/>.
|
||||
/// </summary>
|
||||
public EntityUid SenderEntity { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The override color of the message
|
||||
/// </summary>
|
||||
public Color MessageColorOverride { get; set; } = Color.Transparent;
|
||||
|
||||
public bool HideChat { get; set; }
|
||||
|
||||
public ChatMessage Message = default!;
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
|
||||
{
|
||||
Channel = (ChatChannel) buffer.ReadInt16();
|
||||
Message = buffer.ReadString();
|
||||
WrappedMessage = buffer.ReadString();
|
||||
|
||||
switch (Channel)
|
||||
{
|
||||
case ChatChannel.Local:
|
||||
case ChatChannel.Whisper:
|
||||
case ChatChannel.Dead:
|
||||
case ChatChannel.Admin:
|
||||
case ChatChannel.Emotes:
|
||||
SenderEntity = buffer.ReadEntityUid();
|
||||
break;
|
||||
}
|
||||
MessageColorOverride = buffer.ReadColor();
|
||||
HideChat = buffer.ReadBoolean();
|
||||
var length = buffer.ReadVariableInt32();
|
||||
using var stream = buffer.ReadAlignedMemory(length);
|
||||
serializer.DeserializeDirect(stream, out Message);
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
|
||||
{
|
||||
buffer.Write((short)Channel);
|
||||
buffer.Write(Message);
|
||||
buffer.Write(WrappedMessage);
|
||||
|
||||
switch (Channel)
|
||||
{
|
||||
case ChatChannel.Local:
|
||||
case ChatChannel.Whisper:
|
||||
case ChatChannel.Dead:
|
||||
case ChatChannel.Admin:
|
||||
case ChatChannel.Emotes:
|
||||
buffer.Write(SenderEntity);
|
||||
break;
|
||||
}
|
||||
buffer.Write(MessageColorOverride);
|
||||
buffer.Write(HideChat);
|
||||
var stream = new MemoryStream();
|
||||
serializer.SerializeDirect(stream, Message);
|
||||
buffer.WriteVariableInt32((int) stream.Length);
|
||||
buffer.Write(stream.AsSpan());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user