Remove StoredChatMessage (#12623)
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@@ -1,22 +1,23 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Radio.Components;
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using Content.Server.Speech;
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using Content.Server.VoiceMask;
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using Content.Shared.Chat;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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namespace Content.Server.Radio.EntitySystems;
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/// <summary>
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/// This system handles radio speakers and microphones (which together form a hand-held radio).
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/// This system handles intrinsic radios and the general process of converting radio messages into chat messages.
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/// </summary>
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public sealed class RadioSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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// set used to prevent radio feedback loops.
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private readonly HashSet<string> _messages = new();
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@@ -56,13 +57,12 @@ public sealed class RadioSystem : EntitySystem
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name = FormattedMessage.EscapeText(name);
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// most radios are relayed to chat, so lets parse the chat message beforehand
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var chatMsg = new MsgChatMessage
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{
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Channel = ChatChannel.Radio,
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Message = message,
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//Square brackets are added here to avoid issues with escaping
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WrappedMessage = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message)))
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};
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var chat = new ChatMessage(
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ChatChannel.Radio,
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message,
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Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message))),
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EntityUid.Invalid);
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var chatMsg = new MsgChatMessage { Message = chat };
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var ev = new RadioReceiveEvent(message, source, channel, chatMsg);
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var attemptEv = new RadioReceiveAttemptEvent(message, source, channel);
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@@ -84,6 +84,7 @@ public sealed class RadioSystem : EntitySystem
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RaiseLocalEvent(radio.Owner, ev);
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}
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_replay.QueueReplayMessage(chat);
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_messages.Remove(message);
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}
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}
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