Remove StoredChatMessage (#12623)
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@@ -1,24 +1,22 @@
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.MobState;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.MobState;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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@@ -29,9 +27,8 @@ using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Radio;
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namespace Content.Server.Chat.Systems;
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@@ -41,6 +38,7 @@ namespace Content.Server.Chat.Systems;
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/// </summary>
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public sealed partial class ChatSystem : SharedChatSystem
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{
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
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@@ -119,7 +117,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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/// <param name="player">The player doing the speaking</param>
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/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
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public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat, bool hideGlobalGhostChat = false,
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IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null)
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IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null, bool checkRadioPrefix = true)
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{
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if (HasComp<GhostComponent>(source))
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{
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@@ -157,7 +155,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride);
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride, checkRadioPrefix);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, null, nameOverride);
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@@ -211,7 +209,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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bool playSound = true, SoundSpecifier? announcementSound = null, Color? colorOverride = null)
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{
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var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, colorOverride);
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_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
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if (playSound)
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{
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SoundSystem.Play(announcementSound?.GetSound() ?? DefaultAnnouncementSound, Filter.Broadcast(), AudioParams.Default.WithVolume(-2f));
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@@ -243,7 +241,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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var filter = _stationSystem.GetInStation(stationDataComp);
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, colorOverride);
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, true, colorOverride);
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if (playDefaultSound)
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{
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@@ -257,12 +255,18 @@ public sealed partial class ChatSystem : SharedChatSystem
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#region Private API
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride)
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride, bool checkRadioPrefix)
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{
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if (!_actionBlocker.CanSpeak(source))
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return;
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var (message, channel) = GetRadioPrefix(source, originalMessage);
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RadioChannelPrototype? channel = null;
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string message;
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if (checkRadioPrefix)
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(message, channel) = GetRadioPrefix(source, originalMessage);
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else
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message = originalMessage;
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if (channel != null)
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{
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@@ -331,6 +335,15 @@ public sealed partial class ChatSystem : SharedChatSystem
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}
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name = FormattedMessage.EscapeText(name);
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var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(message)));
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var wrappedobfuscatedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
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foreach (var (session, data) in GetRecipients(source, VoiceRange))
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{
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if (session.AttachedEntity is not { Valid: true } playerEntity)
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@@ -340,22 +353,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
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if (data.Range <= WhisperRange)
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{
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var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
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}
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else
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{
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var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedMessage, source, data.HideChatOverride ?? hideChat,
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session.ConnectedClient);
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}
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
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}
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_replay.QueueReplayMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, source, hideChat));
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var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
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RaiseLocalEvent(source, ev, true);
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@@ -421,7 +425,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
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}
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_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, clients.ToList());
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_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, false, clients.ToList());
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}
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#endregion
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@@ -438,6 +442,8 @@ public sealed partial class ChatSystem : SharedChatSystem
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var entHideChat = data.HideChatOverride ?? (hideChat || hideGlobalGhostChat && data.Observer && data.Range < 0);
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_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient);
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}
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_replay.QueueReplayMessage(new ChatMessage(channel, message, wrappedMessage, source, hideChat));
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}
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/// <summary>
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