Firelocks are no longer pryable by hand if they are powered (#29221)
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@@ -109,7 +109,7 @@ public sealed class PryingSystem : EntitySystem
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if (comp != null || Resolve(user, ref comp, false))
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{
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canev = new BeforePryEvent(user, comp.PryPowered, comp.Force);
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canev = new BeforePryEvent(user, comp.PryPowered, comp.Force, true);
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}
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else
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{
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@@ -119,7 +119,7 @@ public sealed class PryingSystem : EntitySystem
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return false;
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}
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canev = new BeforePryEvent(user, false, false);
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canev = new BeforePryEvent(user, false, false, false);
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}
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RaiseLocalEvent(target, ref canev);
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