Update content to mapsystem (#12387)
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@@ -11,6 +11,7 @@ using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Shuttles.Events;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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@@ -32,11 +33,11 @@ public sealed partial class ShuttleSystem
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IMapLoader _loader = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly CommunicationsConsoleSystem _commsConsole = default!;
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[Dependency] private readonly DockingSystem _dockSystem = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public MapId? CentComMap { get; private set; }
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@@ -405,7 +406,7 @@ public sealed partial class ShuttleSystem
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if (!string.IsNullOrEmpty(centComPath))
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{
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var (_, centcomm) = _loader.LoadGrid(CentComMap.Value, "/Maps/centcomm.yml");
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var centcomm = _map.LoadGrid(CentComMap.Value, "/Maps/centcomm.yml");
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CentCom = centcomm;
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if (CentCom != null)
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@@ -427,7 +428,7 @@ public sealed partial class ShuttleSystem
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if (!_emergencyShuttleEnabled || CentComMap == null || component.EmergencyShuttle != null) return;
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// Load escape shuttle
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var (_, shuttle) = _loader.LoadGrid(CentComMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions()
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var shuttle = _map.LoadGrid(CentComMap.Value, component.EmergencyShuttlePath.ToString(), new MapLoadOptions()
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{
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// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
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Offset = new Vector2(500f + _shuttleIndex, 0f)
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