Update content to mapsystem (#12387)
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@@ -1,5 +1,6 @@
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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@@ -20,9 +21,9 @@ namespace Content.IntegrationTests.Tests
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapLoader = sEntities.System<MapLoaderSystem>();
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var resManager = server.ResolveDependency<IResourceManager>();
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await server.WaitPost(() =>
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