Update content to mapsystem (#12387)
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@@ -3,6 +3,7 @@ using System.Threading.Tasks;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -33,7 +34,7 @@ public sealed class SaveLoadReparentTest
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var entities = server.ResolveDependency<IEntityManager>();
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var maps = server.ResolveDependency<IMapManager>();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapLoader = entities.System<MapLoaderSystem>();
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var bodySystem = entities.System<SharedBodySystem>();
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await server.WaitAssertion(() =>
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