Remove redundant access levels and jobs. (#3360)
We do not need access levels like ResearchDirector when Research | Command works fine. We also do not need a QM. Etc...
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@@ -6,9 +6,13 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.Access;
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using Content.Shared.GameObjects.Components.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -103,6 +107,20 @@ namespace Content.Server.GameObjects.Components.Access
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return Array.Empty<string>();
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}
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public override void Initialize()
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{
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base.Initialize();
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var proto = IoCManager.Resolve<IPrototypeManager>();
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foreach (var level in AccessLists.SelectMany(c => c).Union(DenyTags))
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{
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if (!proto.HasIndex<AccessLevelPrototype>(level))
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{
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Logger.ErrorS("access", $"Invalid access level: {level}");
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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