Dragdrop fold rollerbed (#30002)
* Deploy foldable * Add NetworkedComponent and access to the component * Add handled to afterinteract * Use drop target location instead of setcoordinates * Put back in hand after failed deploy This prevents dropping the bed when clicking while inside a locker. * Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds * Add dragdrop to fold rollerbed to hand
This commit is contained in:
@@ -518,6 +518,9 @@ public sealed class DragDropSystem : SharedDragDropSystem
|
||||
if (dropEv2.Handled)
|
||||
return dropEv2.CanDrop;
|
||||
|
||||
if (dropEv.Handled && dropEv.CanDrop)
|
||||
return true;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
@@ -14,6 +15,38 @@ public sealed class DeployFoldableSystem : EntitySystem
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DeployFoldableComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
SubscribeLocalEvent<DeployFoldableComponent, CanDragEvent>(OnCanDrag);
|
||||
SubscribeLocalEvent<DeployFoldableComponent, DragDropDraggedEvent>(OnDragDropDragged);
|
||||
SubscribeLocalEvent<DeployFoldableComponent, CanDropDraggedEvent>(OnCanDropDragged);
|
||||
}
|
||||
|
||||
private void OnCanDropDragged(Entity<DeployFoldableComponent> ent, ref CanDropDraggedEvent args)
|
||||
{
|
||||
if (args.User != args.Target)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
args.CanDrop = true;
|
||||
}
|
||||
|
||||
private void OnDragDropDragged(Entity<DeployFoldableComponent> ent, ref DragDropDraggedEvent args)
|
||||
{
|
||||
if (!TryComp<FoldableComponent>(ent, out var foldable)
|
||||
|| !_foldable.TrySetFolded(ent, foldable, true))
|
||||
return;
|
||||
|
||||
_hands.PickupOrDrop(args.User, ent.Owner);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnCanDrag(Entity<DeployFoldableComponent> ent, ref CanDragEvent args)
|
||||
{
|
||||
if (!TryComp<FoldableComponent>(ent, out var foldable)
|
||||
|| foldable.IsFolded)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnAfterInteract(Entity<DeployFoldableComponent> ent, ref AfterInteractEvent args)
|
||||
|
||||
@@ -61,11 +61,12 @@ public abstract class SharedStrippableSystem : EntitySystem
|
||||
|
||||
private void OnCanDropOn(EntityUid uid, StrippingComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
args.CanDrop |= uid == args.User &&
|
||||
HasComp<StrippableComponent>(args.Dragged) &&
|
||||
HasComp<HandsComponent>(args.User) &&
|
||||
HasComp<StrippingComponent>(args.User);
|
||||
var val = uid == args.User &&
|
||||
HasComp<StrippableComponent>(args.Dragged) &&
|
||||
HasComp<HandsComponent>(args.User) &&
|
||||
HasComp<StrippingComponent>(args.User);
|
||||
args.Handled |= val;
|
||||
args.CanDrop |= val;
|
||||
}
|
||||
|
||||
private void OnCanDrop(EntityUid uid, StrippableComponent component, ref CanDropDraggedEvent args)
|
||||
|
||||
Reference in New Issue
Block a user