Add interaction checks to all interactions (#923)
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@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -13,6 +14,7 @@ using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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@@ -20,6 +22,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components
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{
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@@ -108,7 +111,7 @@ namespace Content.Server.GameObjects.Components
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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_audioSystem = EntitySystem.Get<AudioSystem>();
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_appearance = Owner.GetComponent<AppearanceComponent>();
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_appearance.SetData(WiresVisuals.MaintenancePanelState, IsPanelOpen);
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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@@ -235,8 +238,7 @@ namespace Content.Server.GameObjects.Components
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return;
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}
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var interactionSystem = IoCManager.Resolve<EntitySystemManager>().GetEntitySystem<InteractionSystem>();
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if (!interactionSystem.InRangeUnobstructed(player.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner))
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if (!EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(player.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You can't reach there!"));
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return;
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@@ -302,8 +304,7 @@ namespace Content.Server.GameObjects.Components
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}
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IsPanelOpen = !IsPanelOpen;
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IoCManager.Resolve<IEntitySystemManager>()
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.GetEntitySystem<AudioSystem>()
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EntitySystem.Get<AudioSystem>()
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.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg");
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return true;
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}
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