Add interaction checks to all interactions (#923)

This commit is contained in:
chairbender
2020-05-23 02:27:31 -07:00
committed by GitHub
parent af0ec2aeb9
commit 6a4d78cfac
63 changed files with 311 additions and 101 deletions

View File

@@ -3,10 +3,12 @@ using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Research
{
@@ -73,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Research
{
base.Initialize();
Id = ServerCount++;
IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.RegisterServer(this);
EntitySystem.Get<ResearchSystem>()?.RegisterServer(this);
Database = Owner.GetComponent<TechnologyDatabaseComponent>();
Owner.TryGetComponent(out _powerDevice);
}
@@ -82,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Research
protected override void Shutdown()
{
base.Shutdown();
IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.UnregisterServer(this);
EntitySystem.Get<ResearchSystem>()?.UnregisterServer(this);
}
public override void ExposeData(ObjectSerializer serializer)