Add interaction checks to all interactions (#923)

This commit is contained in:
chairbender
2020-05-23 02:27:31 -07:00
committed by GitHub
parent af0ec2aeb9
commit 6a4d78cfac
63 changed files with 311 additions and 101 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -25,6 +26,8 @@ namespace Content.Server.GameObjects.Components.Power
/// <inheritdoc />
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
if(!_mapManager.TryGetGrid(eventArgs.ClickLocation.GridID, out var grid))
return;