Add interaction checks to all interactions (#923)
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@@ -1,10 +1,12 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Power
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{
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@@ -15,8 +17,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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public Powernet()
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{
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var EntitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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var powerSystem = EntitySystemManager.GetEntitySystem<PowerSystem>();
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var powerSystem = EntitySystem.Get<PowerSystem>();
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powerSystem.Powernets.Add(this);
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Uid = powerSystem.NewUid();
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}
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@@ -374,8 +375,7 @@ namespace Content.Server.GameObjects.Components.Power
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/// </summary>
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private void RemoveFromSystem()
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{
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var EntitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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EntitySystemManager.GetEntitySystem<PowerSystem>().Powernets.Remove(this);
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EntitySystem.Get<PowerSystem>().Powernets.Remove(this);
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}
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#region Registration
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