Add interaction checks to all interactions (#923)

This commit is contained in:
chairbender
2020-05-23 02:27:31 -07:00
committed by GitHub
parent af0ec2aeb9
commit 6a4d78cfac
63 changed files with 311 additions and 101 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Physics;
@@ -12,6 +13,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
@@ -23,6 +25,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects
{
@@ -35,7 +38,6 @@ namespace Content.Server.GameObjects
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
@@ -97,8 +99,7 @@ namespace Content.Server.GameObjects
var userPos = user.Transform.MapPosition;
var itemPos = Owner.Transform.WorldPosition;
return _entitySystemManager.GetEntitySystem<InteractionSystem>()
.InRangeUnobstructed(userPos, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
}
public bool AttackHand(AttackHandEventArgs eventArgs)