Add interaction checks to all interactions (#923)
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@@ -3,6 +3,7 @@ using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Gravity;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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using Robust.Server.GameObjects;
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@@ -11,10 +12,12 @@ using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Gravity
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{
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@@ -101,6 +104,7 @@ namespace Content.Server.GameObjects.Components.Gravity
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.TryGetComponent<WelderComponent>(out var welder)) return false;
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if (welder.TryUse(5.0f))
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{
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// Repair generator
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@@ -110,10 +114,9 @@ namespace Content.Server.GameObjects.Components.Gravity
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breakable.broken = false;
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_intact = true;
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var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
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var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
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entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
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EntitySystem.Get<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
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notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
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return true;
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