Add interaction checks to all interactions (#923)

This commit is contained in:
chairbender
2020-05-23 02:27:31 -07:00
committed by GitHub
parent af0ec2aeb9
commit 6a4d78cfac
63 changed files with 311 additions and 101 deletions

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Metabolism;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Robust.Shared.GameObjects;
@@ -110,6 +111,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// <param name="eventArgs"></param>
void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
//Make sure we have the attacking entity
if (eventArgs.Attacked == null || !_internalContents.Injector)
{