Add interaction checks to all interactions (#923)

This commit is contained in:
chairbender
2020-05-23 02:27:31 -07:00
committed by GitHub
parent af0ec2aeb9
commit 6a4d78cfac
63 changed files with 311 additions and 101 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Markers;
using Robust.Client.Interfaces.Console;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -48,8 +49,7 @@ namespace Content.Client.Commands
public bool Execute(IDebugConsole console, params string[] args)
{
IoCManager.Resolve<IEntitySystemManager>()
.GetEntitySystem<SubFloorHideSystem>()
EntitySystem.Get<SubFloorHideSystem>()
.EnableAll ^= true;
return false;