Update content repo and RobustToolbox
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@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -45,11 +46,11 @@ namespace Content.Server.GameObjects.Components.Instruments
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serializer.DataField(ref _handheld, "handheld", false);
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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// If the client that sent the message isn't the client playing this instrument, we ignore it.
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if (netChannel != _instrumentPlayer) return;
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if (channel != _instrumentPlayer) return;
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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